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Graphics Settings 3D Demo 1

by Godot Foundation | MIT

A demo showing an example of a graphics settings menu

A demo showing an example of a graphics settings menu. Included settings are: Video settings: UI scale. Resolution scale. Display filter (bilinear, AMD FidelityFX Super Resolution 1.0 or 2.2). Fullscreen. V-Sync (traditional and adaptive). Anti-aliasing (

JSONH GDExtension (Json for Humans) 1

by Joyless | MIT

JSON for Humans in GDExtension

JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines. Since JSONH is compatible with JSON, any

Adjustable Panning 0

by Legendgreat | MIT

A Godot editor plugin that lets you use Mouse Button 4 and/or Mouse Button 5 to pan the 2D editor viewport

Adjustable Panning A Godot editor plugin that lets you use Mouse Button 4 and/or Mouse Button 5 to pan the 2D editor viewport. Features Use Mouse Button 4 and/or 5 for 2D editor panning. Uses Godot's native middle-mouse panning behavior. No runtime

JSONH GDScript (JSON for Humans) 0

by Joyless | MIT

JSON for Humans in GDScript

JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines. Since JSONH is compatible with JSON, any

Saving and Loading (Serialization) Demo 0

by Godot Foundation | MIT

This demo showcases how to save a simple game with each serialization format supported by Godot (ConfigFile and JSON)

This demo showcases how to save a simple game with each serialization format supported by Godot: ConfigFile JSON More formats may be added in the future. For more information, see Saving games in the documentation. See the Run-time File Saving and Loading

GUI Input Mapping Demo 0

by Godot Foundation | MIT

A demo showing how to build an input key remapping screen

A demo showing how to build an input key remapping screen. Click the buttons to change the bound keys. Persists the keys to disk, so they are preserved after the project is restarted. Language: GDScript Renderer: Compatibility

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