Saving and Loading (Serialization) Demo
by Godot Foundation | MIT
This demo showcases how to save a simple game with each serialization format supported by Godot (ConfigFile and JSON)
This demo showcases how to save a simple game with each serialization format supported by Godot: ConfigFile JSON More formats may be added in the future. For more information, see Saving games in the documentation. See the Run-time File Saving and Loading
GUI Input Mapping Demo
by Godot Foundation | MIT
A demo showing how to build an input key remapping screen
A demo showing how to build an input key remapping screen. Click the buttons to change the bound keys. Persists the keys to disk, so they are preserved after the project is restarted. Language: GDScript Renderer: Compatibility
Graphics Settings 3D Demo
by Godot Foundation | MIT
A demo showing an example of a graphics settings menu
A demo showing an example of a graphics settings menu. Included settings are: Video settings: UI scale. Resolution scale. Display filter (bilinear, AMD FidelityFX Super Resolution 1.0 or 2.2). Fullscreen. V-Sync (traditional and adaptive). Anti-aliasing (
JSONH (Json For Humans)
by Joyless | MIT
JSON for Humans in GDExtension for Godot
JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines. Since JSONH is compatible with JSON, any
loading more results...