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Loveable Saves 0

by Turnback Studio | Creative Commons Attribution 4.0

Ergonomically Save and Load object data using the Decorator Pattern & Reflection. No jumping through hoops, it's all taken care of by this Save System

Documentation | GitHub Ever wanted to just tell your game to save whatever you need from an object in your game? A player's name, killcount or whatever else? Never liked having to jump through hoops to simply store some data, and load it up? That's

SaveKit 0

by Fern Forest Games | MIT

A library for saving and loading game state in Godot 4, with pluggable save file formats and a focus on ease of use

SaveKit for Godot A library for saving and loading game state in Godot 4, with pluggable save file formats and a focus on ease of use. Key features: Easy to get started. Add nodes to the saveable group, then use SaveManager.save_game() and SaveManager

enhance_save_system 0

by Amiya_desi | MIT

Enhanced Save System is a comprehensive save system plugin for Godot, providing modular save solutions with input remapping, auto-save, save screenshots, and encryption features, helping developers quickly implement professional game save systems

Enhanced Save System Overview Enhanced Save System is a comprehensive save system plugin for Godot, providing a modular save solution with input remapping, auto-save, save screenshots, and encryption features. Features Core Features Pure JSON Storage :

SaveSystem 0

by Tom Kooij | MIT

An easy-to-use save system build for the Godot game engine. This system is based on a similar system used by KoBeWi's Metroidvania System. While it is mainly used for metroidvania, it can be used for other kinds of games as well. Supports Godot 4.5 or

Overview This system allows for easy and quick save/load of games. Creating and implementing a save system can be tedious and time consuming, which is why I build a system that simplifies that concept and that can be used by others as well. The SaveSystem

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