DOT_save Manager
by DOT Caricola | MIT
Dot Save Manager An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named DOT_save to simplify persistent data storage using Resources (.tres)
Dot Save Manager for Godot An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named DOT_save to simplify persistent data storage using Resources (.tres). Features Global Singleton: Access your save system from any script as DOT
Game State Saver Plugin
by Jason Lothamer | MIT
Saves and reapplies game state between scene reloads as well as saves game state to disc so your game can easily support saved games
This plugin maintains game object state (property values) between scene changes as well as saves that state to a file. It handles the following scenarios for you: Re-applying property values to game objects when a scene is reloaded. For example if an
DataSaver
by Lyubelsky | CC0 1.0 Universal
Easy data saving to files
DataSaver is an easy-to-use data saving/loading plugin created to simplify saving data to files! File creation and everything is automatic; just use the DataSaver functions and the magic will happen automatically! Data is encrypted so it cannot be changed
Safe Resource Format
by WorstConcept Games | MIT
Resource-agnostic, filterable ResourceFormatLoader/-Saver to not have to rely on ACE-able ResourceFormatLoaderText/-Binary for savegames and the likes
A set of Godot ResourceFormatLoader / ResourceFormatSaver based file formats designed as a "safe" drop-in replacement for .tres / .res files by simply changing the file extension. Unlike other "parser-based filters" for actual .tres / .res files, the code
GF Framework
by C76GN | Apache 2.0
Lightweight Godot 4 architecture framework for lifecycle management, events, data binding, editor tooling, utilities, pure algorithm helpers, and optional gameplay extensions
GF Framework GF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree. It separates: data and state in GFModel gameplay rules in GFSystem scene, UI
Loveable Saves
by Turnback Studio | Creative Commons Attribution 4.0
Ergonomically Save and Load object data using the Decorator Pattern & Reflection. No jumping through hoops, it's all taken care of by this Save System
Documentation | GitHub Ever wanted to just tell your game to save whatever you need from an object in your game? A player's name, killcount or whatever else? Never liked having to jump through hoops to simply store some data, and load it up? That's
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