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I.say() Debug Messaging 0

by Freswinn | MIT

I.Say() is a convenient way of adding useful preformatted debug messages to your code. It adds an autoload singleton called "I" with the methods I.say() and I.sayerr(), which print your message to the debug console with a header showing the script file

I.say() Godot plugin that creates a new autoload singleton called I, with methods I.say() and I.sayerr() , for clean preformatted debug messaging. The header shows the script file, method, and line number of the function's call. Installation Simply

Maaack's UI Sound Controller 0

by Maaack | MIT

Script and autoload that automatically attaches sounds to buttons, tab bars, sliders, and line edits

Maaack's UI Sound Controller For Godot 4.7 (4.3+ compatible) This script and autoload automatically attaches sounds to buttons, tab bars, sliders, and line edits. Example on itch.io Example is of Maaack's Game Template, which includes additional features

Maaack's Music Controller 0

by Maaack | MIT

Music controller that keeps music playing between scenes and blends tracks

Maaack's Music Controller For Godot 4.7 (4.3+ compatible) This music controller keeps music playing between scenes and blends tracks. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos More Videos

DOT_save Manager 0

by DOT Caricola | MIT

Dot Save Manager An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named DOT_save to simplify persistent data storage using a JSON-based format with optional AES-256 encryption

Dot Save Manager for Godot An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named "DOT_save" to simplify persistent data storage using a JSON-based format with optional AES-256 encryption. NOTE: «Version 2.0.0 — has some

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