I.say() Debug Messaging
by Freswinn | MIT
I.Say() is a convenient way of adding useful preformatted debug messages to your code. It adds an autoload singleton called "I" with the methods I.say() and I.sayerr(), which print your message to the debug console with a header showing the script file
I.say() Godot plugin that creates a new autoload singleton called I, with methods I.say() and I.sayerr() , for clean preformatted debug messaging. The header shows the script file, method, and line number of the function's call. Installation Simply
Maaack's UI Sound Controller
by Maaack | MIT
Script and autoload that automatically attaches sounds to buttons, tab bars, sliders, and line edits
Maaack's UI Sound Controller For Godot 4.7 (4.3+ compatible) This script and autoload automatically attaches sounds to buttons, tab bars, sliders, and line edits. Example on itch.io Example is of Maaack's Game Template, which includes additional features
Maaack's Music Controller
by Maaack | MIT
Music controller that keeps music playing between scenes and blends tracks
Maaack's Music Controller For Godot 4.7 (4.3+ compatible) This music controller keeps music playing between scenes and blends tracks. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos More Videos
DOT_save Manager
by DOT Caricola | MIT
Dot Save Manager An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named DOT_save to simplify persistent data storage using a JSON-based format with optional AES-256 encryption
Dot Save Manager for Godot An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named "DOT_save" to simplify persistent data storage using a JSON-based format with optional AES-256 encryption. NOTE: «Version 2.0.0 — has some
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