Licenses
Order

Resource2JSON 0

by maxiking445 | MIT

Resource2JSON is a lightweight Godot addon for converting Resources to JSON and restoring them from JSON. Its goal is to make Resources easier to store, exchange, inspect, and process

Copy the addons/jsonConverter/ directory into the addons/ directory of your Godot project. JsonConverter.gd declares the global class JSONConverter , so you can use it from any GDScript without creating an instance or configuring an autoload. Convert a

Credits Template 0

by Falme Streamless | WTFPL license

A template for a credits interface for your game (in Godot Engine) with the information being loaded from a JSON

Credits Template Versão em Português 👈 Why? Every game should have a credits screen, even if the game was developed by one person, the creators of the media should be credited. The problem is that we always need to create a new scene for credits in each

Game State Saver Plugin 0

by Jason Lothamer | MIT

Saves and reapplies game state between scene reloads as well as saves game state to disc so your game can easily support saved games

This plugin maintains game object state (property values) between scene changes as well as saves that state to a file. It handles the following scenarios for you: Re-applying property values to game objects when a scene is reloaded. For example if an

Loveable Saves 0

by Turnback Studio | Creative Commons Attribution 4.0

Ergonomically Save and Load object data using the Decorator Pattern & Reflection. No jumping through hoops, it's all taken care of by this Save System

Documentation | GitHub Ever wanted to just tell your game to save whatever you need from an object in your game? A player's name, killcount or whatever else? Never liked having to jump through hoops to simply store some data, and load it up? That's

Text Database 0

by KoBeWi | MIT

Advanced text resource loader (JSON, CFG) with rich data validation

TextDatabse is a class that can load custom data files (supported formats are .json and .cfg ) created manually and validate them for you. If comparing to SQL database, imagine you create a schema and then load data and the data tries to fit into the

ForgeJSONGD 1

by EiTaNBaRiBoA | MIT

Simplify your Godot save/load systems with this GDScript singleton. Effortlessly serialize any class to JSON and deserialize back, with automatic handling of Godot types. Go beyond basic conversion with advanced tools to compare, find differences, and

ForgeJSONGD Simplify your Godot save/load systems with this GDScript singleton. Effortlessly serialize any class to JSON and deserialize back, with automatic handling of Godot types. Go beyond basic conversion with advanced tools to compare, find

JSONH (Json For Humans) 1

by Joyless | MIT

JSON for Humans in GDExtension for Godot

JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines. Since JSONH is compatible with JSON, any

Game Jolt API 0

by Muriki Studio | MIT

Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible

Game Jolt API for Godot Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 4.x. For the Godot 3.x version, see this branch. For

JSON Beautifier 0

by Yeldham | MPL-2.0

A beautifier for the JSON file format

A simple beautifier for JSON (available via JSONBeautifier.beautify_json() ), allowing to properly format JSON strings, as well as to turn formatted JSON into a single line string (with JSONBeautifier.uglify_json() )

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