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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Godot CSV Export Check 0

by Karrden | MIT

Find raw CSV files that work in the editor but can disappear or change in an exported Godot build

Godot CSV Export Check is a local editor plugin that finds literal raw CSV paths that can work inside the editor but disappear or change in an exported build. Click Scan current project in the dock. The plugin reads GDScript source and reports missing CSV

Godot Save Shape Check 0

by Karrden | MIT

Compare released JSON save fixtures with the current save shape before shipping a Godot update

Godot Save Shape Check is a local editor plugin for comparing representative JSON saves from released builds with the current save shape before shipping an update. Choose one current fixture and one or more released fixtures in the Save Shape Check dock

Shader Stutter Tracker 0

by robolabgs2 | MIT

A Godot 4.6+ addon that identifies and debugs shader-related stutters in Compatibility rendering mode. Key Features: Precompilation Tools: Automated shader precompilation using powerful scene-based configurations. Runtime Monitoring: Track GLSL shader

Shader Stutter Tracker A Godot 4.6+ add-on to debug and fix shader compilation stutters in the Compatibility rendering pipeline. Limitations Debugging tools do not yet capture all possible compilation triggers; the project is under development

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