Godot Advanced Logger (C#)
by Shotix | MIT
Robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects
Godot Advanced Logger (C#) Godot Advanced Logger is a robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects. Moving beyond standard GD.Print console outputs, this plugin introduces a standard logging
Profily
by Javier Garrido | MIT
FPS counter & performance monitor: FPS with 1% lows, RAM & VRAM, audio spectrum, hardware and scene stats. Scriptable debugger, hotkeys, presets, zero setup
Profily puts every stat you care about in one polished in-game overlay — FPS, memory, audio, hardware and scene metrics — and can react automatically the moment a stat crosses a threshold you define. Enable the plugin and press play: sensible defaults
Debug Draw
by HardPixel | MIT
3D debug draw primitives & lines for Godot
Reusable in-scene 3D debug drawing for Godot 4.x. DebugDraw3D submits transient draw commands each frame and renders wire shapes, dashed and normal-aware lines, joints, filled rects, and solid primitives with MultiMeshInstance3D nodes and shaders
Copy Full Stack Trace
by yongmin park | MIT
Adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text
Copy Full Stack Trace — Godot Editor Plugin A lightweight editor plugin for Godot that adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text
Dear ImGui Godot
by Shatadev | MIT
Fully-featured Dear ImGui plugin for Godot 4 with imgui-rs backend. Made by Shatadev. Dear ImGui created by ocornut
Dear ImGUI is a handy-dandy immediate mode graphical user interface commonly used for tooling and debugging. Latest: 1.18.0 NOTICE: After updating the addon or changing engine versions, restart the engine, then toggle the plugin and singleton off and on
Developer Console
by jitspoe | MIT
Console that can be used to easily add commands to be used while the game is running for quick debugging, loading levels, changing settings, etc
Developer console addon for Godot engine. Simply drop the addons directory into your godot project, go to the project settings, plugins, and enable "Console". After you've done that, you can add console commands from any class. Example: func _ready()
Antz's Debug Menu
by AntzGames | MIT
Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. This is an updated and maintained version of Calinou's original plugin
Antz's Debug Menu Overview Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. This is an updated and maintained version of Calinou's original plugin. Includes an updated
Signal Lens
by Yann Lemos | MIT
A Visual Debugger for Signals. Supports Godot 4.3
Features Click on a node in the remote scene tree and instantly view all its signals' connections. View signal emissions in real-time as they are emitted in-game. Select and rearrange a graph view to inspect your signal connections. Keep signal emissions
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