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TickDebug 0

by Permotion | GPL v3

Easily look at quickly changing values on the fly, without print() spamming your output or setting up a label just to check one number

What is it? TickDebug lets you watch quickly changing values on the fly, without print() spamming your output or setting up a label just to check one number. It offers an ingame panel and editor dock to look at your tracked values, which get there using

Log Pop 0

by ZIM | MIT

A lightweight in-game log overlay for Godot 4 (pure GDScript, no .NET required). Works in both GDScript and C# projects. View print / warning / error while running. Open with hotkey (default Ctrl+L), three-finger long-press, or auto-open on error (can be

Log Pop A lightweight in-game log overlay for Godot 4. View print / warning / error messages while the game is running — useful for debugging on device, touch builds, or when the editor Output panel isn't enough. Pure GDScript, no .NET required. Works in

Scene Selector 0

by TranquilMarmot | MIT

Adds a toolbar button to quickly swap between main scenes when running a project

Godot Scene Selector Addon Godot addon that adds a dropdown in the Godot editor toolbar that lets you quickly select from a list of scenes that you configure. Adding "spawn points" lets you choose between different points in the world to teleport players

Spatial Debug Labels 0

by jokka39dev | MIT

Create customizable 2D and 3D labels that show custom parameters without a single line of code. Works inside the editor using @tool

Create 2D and 3D labels for displaying information! Display built in properties! You can display built in properties to display, such as: frames_per_second , frame , time_scale , process_time , position , rotation , scale . Display custom properties! Just

I.say() Debug Messaging 0

by Freswinn | MIT

I.Say() is a convenient way of adding useful preformatted debug messages to your code. It adds an autoload singleton called "I" with the methods I.say() and I.sayerr(), which print your message to the debug console with a header showing the script file

I.say() Godot plugin that creates a new autoload singleton called I, with methods I.say() and I.sayerr() , for clean preformatted debug messaging. The header shows the script file, method, and line number of the function's call. Installation Simply

Shader Stutter Tracker 0

by robolabgs2 | MIT

A Godot 4.6+ addon that identifies and debugs shader-related stutters in Compatibility rendering mode. Key Features: Precompilation Tools: Automated shader precompilation using powerful scene-based configurations. Runtime Monitoring: Track GLSL shader

Shader Stutter Tracker A Godot 4.6+ add-on to debug and fix shader compilation stutters in the Compatibility rendering pipeline. Limitations Currently supports 3D nodes and Control; not all 2D nodes and Camera2D are supported yet. Debugging tools do not

Simple Debugger 0

by Moron Loner | MIT

A simple and customizable debugger for Godot

This addon adds an auto-load, which allows you to call it anywhere, put some values into it and get them on your screen. It makes development easier, by allowing you to not constantly look into the console for print() results. It may be very useful when

Godot Advanced Logger 2

by Shotix | MIT

Robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects. Now usable from GDScript starting at version 2.3.0 and Godot Version 4.1

Godot Advanced Logger Godot Advanced Logger is a robust, high-performance, and structured logging framework for Godot 4.x .NET projects, usable from both C# and GDScript. Moving beyond standard GD.Print console outputs, this plugin introduces a standard

Profily 2

by Javier Garrido | MIT

FPS counter & performance monitor: FPS with 1% lows, RAM & VRAM, audio spectrum, hardware and scene stats. Scriptable debugger, hotkeys, presets, zero setup

Profily puts every stat you care about in one polished in-game overlay — FPS, memory, audio, hardware and scene metrics — and can react automatically the moment a stat crosses a threshold you define. Enable the plugin and press play: sensible defaults

Debug Draw 3

by HardPixel | MIT

3D debug draw primitives & lines for Godot

Reusable in-scene 3D debug drawing for Godot 4.x. DebugDraw3D submits transient draw commands each frame and renders wire shapes, dashed and normal-aware lines, joints, filled rects, and solid primitives with MultiMeshInstance3D nodes and shaders

Copy Full Stack Trace 0

by yongmin park | MIT

Adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text

Copy Full Stack Trace — Godot Editor Plugin A lightweight editor plugin for Godot that adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text

Dear ImGui Godot 3

by Shatadev | MIT

Fully-featured Dear ImGui plugin for Godot 4 with imgui-rs backend. Made by Shatadev. Dear ImGui created by ocornut

Dear ImGUI is a handy-dandy immediate mode graphical user interface commonly used for tooling and debugging. Latest: 1.19.0 NOTICE: After updating the addon or changing engine versions, restart the engine, then toggle the plugin and singleton off and on

Developer Console 5

by jitspoe | MIT

Console that can be used to easily add commands to be used while the game is running for quick debugging, loading levels, changing settings, etc

Developer console addon for Godot engine. Simply drop the addons directory into your godot project, go to the project settings, plugins, and enable "Console". After you've done that, you can add console commands from any class. Example: func _ready()

Antz's Debug Menu 6

by AntzGames | MIT

Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. This is an updated and maintained version of Calinou's original plugin

Antz's Debug Menu Overview Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. This is an updated and maintained version of Calinou's original plugin. Includes an updated

Signal Lens 0

by Yann Lemos | MIT

A Visual Debugger for Signals. Supports Godot 4.3

Features Click on a node in the remote scene tree and instantly view all its signals' connections. View signal emissions in real-time as they are emitted in-game. Select and rearrange a graph view to inspect your signal connections. Keep signal emissions

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