Description
Changelog
Reviews (1)

Reusable in-scene 3D debug drawing for Godot 4.x.

DebugDraw3D submits transient draw commands each frame and renders wire shapes, dashed and normal-aware lines, joints, filled rects, and solid primitives with MultiMeshInstance3D nodes and shaders.

Features

  • Lines, rays, arrows, axes, point collections, curves, and grids.
  • Wire and solid rects, boxes, spheres, cones, cylinders, and capsules.
  • Dashed lines, normal-aware fading, round/bevel/miter joints, and layer filtering.
  • Screen-space line widths and configurable depth bias.
  • Curated example scenes for every public shape family.
  • No external runtime dependencies.

Installation

Copy addons/debug_draw/ into your Godot project:

res://addons/debug_draw/

No plugin activation is required. Instance res://addons/debug_draw/debug_draw_3d.tscn in a 3D scene.

@onready var debug_draw: DebugDraw3D = $DebugDraw3D

func _process(_delta: float) -> void:
  debug_draw.draw_line(Vector3.ZERO, Vector3.RIGHT, Color.WHITE, 2.0)

Documentation

  • docs/getting-started.md: add DebugDraw3D, submit transient draw calls, and configure common node controls.
  • docs/concepts.md: draw-call lifetime, world-space transforms, widths, layers, suffixes, dashes, normal-aware drawing, and joints.
  • docs/api-reference.md: public DebugDraw3D API grouped by lines, helpers, collections, grids, rects, and volumes.
  • docs/examples.md: example-scene families, camera controls, shared conventions, and API coverage.
  • docs/rendering-architecture.md: MultiMesh renderers, shaders, frame pipeline, sorting, depth bias, and constraints.

Examples

examples/ contains the API index and curated scenes for each supported shape family. Run the project to open examples/index.tscn.

License

MIT License. See LICENSE.

Changelog for version v1.0.0

No changelog provided for this version.

Reviews

Recommended by Mathis Moity Manzer - 17 July 2026

This is so much simpler to just call a function for testing purposes than make a makeshift MeshInstance3D everytimes (dodged a object count limit)

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