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EditorShapes 0

by Xesa | MIT

EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes

EditorShapes EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes. The main advantage of this plugin is that every node in Godot that allows you to define a shape and edit it by

Animated Primitive 2D 0

by shnotsh | MIT

An addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices directly in the 2D

Primitive2D A Godot 4.7 addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices

Debug Draw 3

by HardPixel | MIT

3D debug draw primitives & lines for Godot

Reusable in-scene 3D debug drawing for Godot 4.x. DebugDraw3D submits transient draw commands each frame and renders wire shapes, dashed and normal-aware lines, joints, filled rects, and solid primitives with MultiMeshInstance3D nodes and shaders

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