EditorShapes
by Xesa | MIT
EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes
EditorShapes EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes. The main advantage of this plugin is that every node in Godot that allows you to define a shape and edit it by
Animated Primitive 2D
by shnotsh | MIT
An addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices directly in the 2D
Primitive2D A Godot 4.7 addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices
Debug Draw
by HardPixel | MIT
3D debug draw primitives & lines for Godot
Reusable in-scene 3D debug drawing for Godot 4.x. DebugDraw3D submits transient draw commands each frame and renders wire shapes, dashed and normal-aware lines, joints, filled rects, and solid primitives with MultiMeshInstance3D nodes and shaders
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