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EditorShapes 0

by Xesa | MIT

EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes

EditorShapes EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes. The main advantage of this plugin is that every node in Godot that allows you to define a shape and edit it by

Animated Primitive 2D 0

by shnotsh | MIT

An addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices directly in the 2D

Primitive2D A Godot 4.7 addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices

SmartShape2D 4

by SmartShape | MIT

SmartShape2D helps you create nice-looking textured 2D shapes in Godot. Just place a few points and assign a material to make polygons quickly. It uses textures similar to TileMap/TileSet, making it great for terrain and natural shapes

This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material, and you should have a good-looking polygon. The textures used are similar to what you would use if making terrain using TileMap

Vector2Editor 0

by Mero | MIT

Edit Vector2 arrays and PackedVector2Array visually in the editor like polygons, no setup needed

About Edit Array[Vector2] and PackedVector2Array directly in the editor as if they were polygons - no extra nodes, no complex setup. Just enable, drag, add, or remove points right in the viewport. Features Easy to use - simply install, enable and you are

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