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LiteTerrain 0

by MrKrob | MIT

Shader optimization add in v1.1 you can download from godot library. The store will be updated as soon as I can, there are problems now. Lightweight heightmap terrain for Godot 4, tuned for mobile. Drop in one node and sculpt, generate, and bake terrain —

Features: One node does it all — collision body, collision shape, and render mesh, no manual wiring. Sculpt brushes — Raise / Lower / Flatten with radius, strength, and per-stroke undo. Noise generation — FBM + ridge noise with seed, scale, octaves

HTerrain 2

by Zylann | MIT

Heightmap terrain plugin written in GDScript

Heightmap-based terrain written in GDScript. It supports up to 4096x4096 resolution, collision, texture painting, colouring, holes, level of detail, and grass. Note: current development activity is low. Bug fixes only

Lava Plants - Free Low Poly Pack 0

by EmacE Art | CC0 1.0 Universal

A compact set of 22 high-contrast, low poly volcanic plants and props designed for otherworldly environments like lava caves, craters, and magical biomes. The collection features highly optimized geometry with unique silhouettes and bold emissive tones

Free Low Poly — Lava Plants is a compact set of 22 high-contrast low poly plants and props built for volcanic and otherworldly environments. Bold emissive lava tones, clear silhouettes and optimized geometry make these assets work equally well as

SmartShape2D 3

by SmartShape | MIT

SmartShape2D helps you create nice-looking textured 2D shapes in Godot. Just place a few points and assign a material to make polygons quickly. It uses textures similar to TileMap/TileSet, making it great for terrain and natural shapes

This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material, and you should have a good-looking polygon. The textures used are similar to what you would use if making terrain using TileMap

Procedural Planet - Chunked LOD 0

by Cuberact | MIT

A procedurally generated planet with dynamic level-of-detail, written entirely in GDScript. Fly from orbit all the way down to the surface, and the mesh adapts continuously. Designed as a learning resource

A full-size planet (Earth radius, ~6,378 km) with terrain that increases in detail as the camera approaches and simplifies as it moves away. You can fly from orbit down to the surface and pick out individual hills, with the level of detail following the

Destructible Polygon2D 1

by Julian Vos | MIT

A node for free-form destruction (and creation) of polygonal terrain

Define the initial terrain with Polygon2D children, then call destruct on it to erase a polygonal area. Exported properties: collidable (if true , the node is collidable as a static body in layer 1) free_when_empty (if true , the node is freed

SimpleXTerrain 0

by Prajwal M | MIT

Node-graph-based procedural terrain generator for Godot 4 .NET (C#). Generates infinite terrain in real time using async chunk streaming with direct Terrain3D integration. Ships with 10 biome presets and a ready-to-run demo scene

SimpleXTerrain SimpleXTerrain is an open-source procedural terrain generation addon for Godot 4 .NET (C#). It uses a visual node graph editor to define terrain generation rules and streams chunks dynamically around a camera target in real time, uploading

Better Terrain 0

by Portponky | Unlicense

An autotile-style terrain system for Godot's TileMapLayer nodes, featuring full editor integration and easy access from scripts or C#

This plugin implements autotile-style terrain system with multiple connections. It works with the existing tilemaps and tilesets alongside Godot 4 features. Godot 4 has a terrain system built-in to its TileMapLayer nodes. This system has some tricky

Runtime Procedural World Generation 0

by Bouncerock | MIT

Procedural runtime terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color

✔ Godot 4.6 Compatible Full Godot C# base starter project for procedural infinite terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color. This is also

Super Retro World - Farming 3

by Gif | Custom Commercial license

This package is a collection of 16x16 pixelart top-down assets for your Farming games ! Everything is packed and ready to use

A complete package to make Farming games If you like this package, please add it to your library and review it 👍 ✅ 15+ animated farming crops ! 🍇 vine of grapes 🍓 berries 🌿 celery 🌿 cauliflower 🥦 broccoli 🥬 lettuce 🥔 potato 🧅 onion 🌿 beetroot 🍅 tomatoes

Gaea 1

by benjatk | MIT

Graph-based procedural generation design

Gaea 2.0 is an add-on for Godot 4, designed to empower your project with advanced procedural generation capabilities. See the documentation for more details. What's in a Name? Gaea, in Greek mythology, is the personification of Earth - a nod towards the

Terrain3D 31

by Tokisan Games | MIT

A high performance, editable terrain system for Godot 4

A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin. Features: GPU driven, Clipmap Mesh Terrain Can be accessed by GDScript, C#, and any language Godot supports Terrains as small as 64x64m up to 65.5x65.5km Up

CSG Terrain 0

by SpockBauru | MIT

Godot terrain system made with CSG nodes for fast prototyping

CSG Terrain What is it? CSG Terrain is a plugin for Godot Engine 4.4 (or later) to prototype terrains on a simple and non-destructive way. It's made with CSG (Constructive Solid Geometry), so you are supposed to combine with geometric shapes and even

TerraBrush 12

by spimort | MIT

A simple GDExtension Terrain heightmap editor for Godot engine

TerraBrush Key Features Sculpt - Sculpt your terrain with a heightmap Increase the terrain Decrease the terrain Smooth the terrain Flatten the terrain Set height (paint to a specific height) Set angle (paint from a starting point with a specific angle)

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