Terrain3D
by Tokisan Games | MIT
A high performance, editable terrain system for Godot 4
A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin. Features: GPU driven, Clipmap Mesh Terrain Can be accessed by GDScript, C#, and any language Godot supports Terrains as small as 64x64m up to 65.5x65.5km Up
TerraBrush
by spimort | MIT
A simple GDExtension Terrain heightmap editor for Godot engine
TerraBrush Key Features Sculpt - Sculpt your terrain with a heightmap Increase the terrain Decrease the terrain Smooth the terrain Flatten the terrain Set height (paint to a specific height) Set angle (paint from a starting point with a specific angle)
HTerrain
by Zylann | MIT
Heightmap terrain plugin written in GDScript
Heightmap-based terrain written in GDScript. It supports up to 4096x4096 resolution, collision, texture painting, colouring, holes, level of detail, and grass. Note: current development activity is low. Bug fixes only
SmartShape2D
by SmartShape | MIT
SmartShape2D helps you create nice-looking textured 2D shapes in Godot. Just place a few points and assign a material to make polygons quickly. It uses textures similar to TileMap/TileSet, making it great for terrain and natural shapes
This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material, and you should have a good-looking polygon. The textures used are similar to what you would use if making terrain using TileMap
Godot Mobile Terrain Editor
by SteFan | MIT
Terrain sculpting for Godot 4 Mobile/Android. No native binaries. Height sculpt, 4-layer splatmap paint, undo/redo, procedural generate
Godot Mobile Terrain Editor by Stefan Lacio Lightweight terrain sculpting plugin for Godot 4.x, designed for the Godot Mobile Editor and low-spec / 32-bit Android devices. No GDExtension, C#, or native binaries โ GDScript tools plus one Godot shader for
Super Retro World - Farming
by Gif | Custom Commercial license
This package is a collection of 16x16 pixelart top-down assets for your Farming games ! Everything is packed and ready to use
A complete package to make Farming games If you like this package, please add it to your library and review it ๐ โ 15+ animated farming crops ! ๐ vine of grapes ๐ berries ๐ฟ celery ๐ฟ cauliflower ๐ฅฆ broccoli ๐ฅฌ lettuce ๐ฅ potato ๐ง onion ๐ฟ beetroot ๐ tomatoes
FoliageFlow
by GdevSarvesh | MIT
FoliageFlow is a simple Godot plugin to paint, erase and scatter foliage like grass and bushes on 3D surfaces using MultiMeshInstance3D
FoliageFlow FoliageFlow is a tool that helps you paint foliages on 3D objects (having collision) in Godot 4. You can use it to add and remove foliage from 3D surfaces using a MultiMeshInstance3D. Installation To start using FoliageFlow copy the plugin to
Low Poly Terrain Builder
by FabianS | MIT
An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes. Powered by deterministic Delaunay triangulation and slope-aware vertex jittering, this plugin ensures complete cross-chunk seam blending and
Low Poly Terrain Builder An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes inside the Godot 4 editor. ๐ฌ Bugs, requests and ideas Found something broken, missing a feature, or have an idea for
Better Terrain
by Portponky | Unlicense
An autotile-style terrain system for Godot's TileMapLayer nodes, featuring full editor integration and easy access from scripts or C#
This plugin implements autotile-style terrain system with multiple connections. It works with the existing tilemaps and tilesets alongside Godot 4 features. Godot 4 has a terrain system built-in to its TileMapLayer nodes. This system has some tricky
TileCopy
by ๅคง็ฎไป ็ฉถๆ็ธๅคฉ | MIT
Tile Copy copies `TileData` properties between Atlas tiles and replaces Terrain IDs in batches. `TileData` defines tile behavior, including collision, navigation, terrain, occlusion, rendering properties, and custom data. Supported version: Godot 4.4 or
Tile Copy User Guide Please consider using the latest version first. The author would also love to receive more feedback from users. Contact: [email protected] Tile Copy copies TileData properties between Atlas tiles and replaces Terrain IDs in batches
Lava Plants - Free Low Poly Pack
by EmacE Art | EmacEArt Asset License, full text in LICENSE.txt
A compact set of 22 high-contrast, low poly volcanic plants and props designed for otherworldly environments like lava caves, craters, and magical biomes. The collection features highly optimized geometry with unique silhouettes and bold emissive tones
โผ EmaceArt Discord Community โผ Jump in to our Discord to Learn, Create and Share! Free Low Poly โ Lava Plants is a compact set of 22 high-contrast low poly plants and props built for volcanic and otherworldly environments. Bold emissive lava tones, clear
Destructible Polygon2D
by Julian Vos | MIT
A node for free-form destruction (and creation) of polygonal terrain
Define the initial terrain with Polygon2D children, then call destruct on it to erase a polygonal area. Exported properties: collidable (if true , the node is collidable as a static body in layer 1) free_when_empty (if true , the node is freed
SimpleXTerrain
by Prajwal M | MIT
Node-graph-based procedural terrain generator for Godot 4 .NET (C#). Generates infinite terrain in real time using async chunk streaming with direct Terrain3D integration. Ships with 10 biome presets and a ready-to-run demo scene
SimpleXTerrain SimpleXTerrain is an open-source procedural terrain generation addon for Godot 4 .NET (C#). It uses a visual node graph editor to define terrain generation rules and streams chunks dynamically around a camera target in real time, uploading
Runtime Procedural World Generation
by Bouncerock | MIT
Procedural runtime terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color
โ Godot 4.6 Compatible Full Godot C# base starter project for procedural infinite terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color. This is also
Gaea
by benjatk | MIT
Graph-based procedural generation design
Gaea 2.0 is an add-on for Godot 4, designed to empower your project with advanced procedural generation capabilities. See the documentation for more details. What's in a Name? Gaea, in Greek mythology, is the personification of Earth - a nod towards the
Voxel Micro Farm - Farming Starter Pack
by Dopamine King | Dopamine King Free Commercial Asset License 1.0
A voxel farming art pack with four crops, growth stages, harvest items, modular ground and fences, tools, containers, nature props, inventory icons and short interaction sounds
Voxel Micro Farm is a coordinated voxel art pack for cozy farming prototypes and isometric environments, prepared for Godot 4.7.2. Version 1.1.0 โ now available Version 1.1.0 is approved and available to download. The features below are included in 1.1.0
LiteTerrain
by ALSAHLY | MIT
Lightweight bilingual Godot 4 terrain editor with touch-friendly sculpting, smoothing, texture painting, procedural generation with live 3D preview, foliage painting, undo/redo, automatic terrain LOD, and full-map or player-following collision. Designed
English LiteTerrain is a lightweight Godot 4 terrain editor add-on with touch-oriented controls and Arabic/English interfaces. Sculpt, smooth and paint terrain with four texture layers. Tap a texture swatch to select it. Generate terrain from adjustable
Rocks and Stones - Sample Pack
by Renard Noir | MIT
Polygon-optimized rock and stone 3D models with hand-painted, 1k resolution textures designed to help out with level design, environment art, and general set dressing for your levels and 3D game worlds. Take your outside scenes to the next level with these
What are these? Full, game-ready, stylized, hand-painted 3D models for use in set-dressing, environment art, level design, and general artwork in 3D games. Features Colorful hand-painted stylized textures bring vibrancy to your game world. 1K resolution
Better Tile Editor
by Cidwel | MPL 2.0
A fork of Portponky's BetterTerrain with extra terrain types and editor tools: patch terrains, multi-tile objects and forest painting, scatter painting, automatic cliff faces, a slope tool, must-not-match peering, terrain groups, brush sizes and map copy
A fork of BetterTerrain by Portponky, with extra terrain modes and editor tools. What's added Patch terrains Multi-tile objects and forest painting Scatter painting Single-tile and tile-group brushes Automatic cliff faces Terrain groups, search and
Blanket
by 1hue | MIT
Fully procedural 3D snow surface cover for Godot 4.8+. Render blankets of snow
Lay down a layer of geometry on top of all upright surfaces in your scene. Eliminate the tedious work of reauthoring all of your 3D models - uniform effects should happen automatically! Features Customizable & smoothly animated height/depth Customizable
Forest Vegetation - Sample Pack
by Renard Noir | MIT
Polygon-optimized 3D models with hand-painted, 1k resolution texture design to help out with level design, environment art, and general set dressing for your levels and 3D game worlds. Make that prairie or forest full of character with these human-made
What are these? Full, game-ready, stylized, hand-painted 3D models for use in set-dressing, environment art, level design, and general artwork in 3D games. Features Colorful hand-painted stylized textures bring vibrancy to your game world. 1K resolution
Godotiles
by Ziv | MIT
Godotiles is a 3D geospatial engine ๐ for Godot 4. Designed to stream and render the real world in real time, it lets you visualize any location on Earth directly inside your Godot games and applications
Godotiles is a 3D geospatial engine ๐ for Godot 4. Designed to stream and render the real world in real time, it lets you visualize any location on Earth directly inside your Godot games and applications. Built for indie developers and professionals alike
5-Tile Dual Grid Auto-Tiler
by laffcat | MIT
Efficient and flexible 5-tile dual-grid autotiling solution written in GDScript, with support for arbitrarily scripted tile randomization
Description Efficient and flexible 5-tile dual-grid autotiling solution written in GDScript, with support for arbitrarily scripted tile randomization. Adds the AutoMapLayer class, which is then extended for each TileSet layout, letting the user hardcode
LiteTerrain
by MrKrob | MIT
Shader optimization add in v1.1 you can download from godot library. The store will be updated as soon as I can, there are problems now. Lightweight heightmap terrain for Godot 4, tuned for mobile. Drop in one node and sculpt, generate, and bake terrain โ
Features: One node does it all โ collision body, collision shape, and render mesh, no manual wiring. Sculpt brushes โ Raise / Lower / Flatten with radius, strength, and per-stroke undo. Noise generation โ FBM + ridge noise with seed, scale, octaves
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