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Runtime Procedural World Generation 0

by Bouncerock | MIT

Procedural runtime terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color

✔ Godot 4.6 Compatible Full Godot C# base starter project for procedural infinite terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color. This is also

Super Retro World - Farming 3

by Gif | Custom Commercial license

This package is a collection of 16x16 pixelart top-down assets for your Farming games ! Everything is packed and ready to use

A complete package to make Farming games If you like this package, please add it to your library and review it 👍 ✅ 15+ animated farming crops ! 🍇 vine of grapes 🍓 berries 🌿 celery 🌿 cauliflower 🥦 broccoli 🥬 lettuce 🥔 potato 🧅 onion 🌿 beetroot 🍅 tomatoes

Gaea 0

by benjatk | MIT

Graph-based procedural generation design

Gaea 2.0 is an add-on for Godot 4, designed to empower your project with advanced procedural generation capabilities. See the documentation for more details. What's in a Name? Gaea, in Greek mythology, is the personification of Earth - a nod towards the

Terrain3D 18

by Tokisan Games | MIT

A high performance, editable terrain system for Godot 4

A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin. Features: GPU driven, Clipmap Mesh Terrain Can be accessed by GDScript, C#, and any language Godot supports Terrains as small as 64x64m up to 65.5x65.5km Up

CSG Terrain 0

by SpockBauru | MIT

Godot terrain system made with CSG nodes for fast prototyping

CSG Terrain What is it? CSG Terrain is a plugin for Godot Engine 4.4 (or later) to prototype terrains on a simple and non-destructive way. It's made with CSG (Constructive Solid Geometry), so you are supposed to combine with geometric shapes and even

TerraBrush 8

by spimort | MIT

A simple GDExtension Terrain heightmap editor for Godot engine

TerraBrush Key Features Sculpt - Sculpt your terrain with a heightmap Increase the terrain Decrease the terrain Smooth the terrain Flatten the terrain Set height (paint to a specific height) Set angle (paint from a starting point with a specific angle)

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