Description
Changelog
Reviews (1)
FoliageFlow
FoliageFlow is a tool that helps you paint foliages on 3D objects (having collision) in Godot 4. You can use it to add and remove foliage from 3D surfaces using a MultiMeshInstance3D.
Installation
To start using FoliageFlow copy the plugin to the folder res://addons/FoliageFlow/.
Then go to Project > Project Settings > Plugins and turn on FoliageFlow.
Usage
Here is how to use FoliageFlow:
- First add a FoliageFlow node.
- Next add a MultiMeshInstance3D. Set it as the Target for FoliageFlow.
- Assign a MultiMesh to the MultiMeshInstance3D. This is where you choose your foliage mesh.
- Select FoliageFlow. Use the Paint or Erase tools, in the 3D editor toolbar.
- Save the scene. FoliageFlow saves the painted transforms in the target MultiMesh so they come back automatically when you open the scene again.
- After you are done painting you can remove the FoliageFlow node. Even delete the plugin. The painted foliage is saved in the MultiMeshInstance3D so your foliage stays the same.
Changelog for version v1.0.0
No changelog provided for this version.