MultiMesh +
by HeyTibo | MIT
Godot 4 simple Multimesh editor
MM+ offers minimal editing functionality for the MultiMeshInstance3D node. Place, scale, and paint MultiMesh instances, and automatically separate them into chunks for simple optimization. ℹ️ Please note that this plugin is still in the very early stages
FoliageFlow
by GdevSarvesh | MIT
FoliageFlow is a simple Godot plugin to paint, erase and scatter foliage like grass and bushes on 3D surfaces using MultiMeshInstance3D
FoliageFlow FoliageFlow is a tool that helps you paint foliages on 3D objects (having collision) in Godot 4. You can use it to add and remove foliage from 3D surfaces using a MultiMeshInstance3D. Installation To start using FoliageFlow copy the plugin to
Forest Vegetation - Sample Pack
by Renard Noir | MIT
Polygon-optimized 3D models with hand-painted, 1k resolution texture design to help out with level design, environment art, and general set dressing for your levels and 3D game worlds. Make that prairie or forest full of character with these human-made
What are these? Full, game-ready, stylized, hand-painted 3D models for use in set-dressing, environment art, level design, and general artwork in 3D games. Features Colorful hand-painted stylized textures bring vibrancy to your game world. 1K resolution
EZ-Tree For Godot
by leomclaughlin4 | MIT
EZ-Tree For Godot can generate 3D trees completely inside Godot, based on EZ-Tree by Dan Greenheck
A procedural tree generator for Godot 4, based on EZ-Tree by Dan Greenheck (MIT license). Two nodes: EZTree — generates a single tree mesh from adjustable parameters, rebuilding live in the editor as you tweak them. EZTreeDraw — paints forests of EZTree
loading more results...