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MultiMesh + 2

by HeyTibo | MIT

Godot 4 simple Multimesh editor

MM+ offers minimal editing functionality for the MultiMeshInstance3D node. Place, scale, and paint MultiMesh instances, and automatically separate them into chunks for simple optimization. ℹ️ Please note that this plugin is still in the very early stages

FoliageFlow 2

by GdevSarvesh | MIT

FoliageFlow is a simple Godot plugin to paint, erase and scatter foliage like grass and bushes on 3D surfaces using MultiMeshInstance3D

FoliageFlow FoliageFlow is a tool that helps you paint foliages on 3D objects (having collision) in Godot 4. You can use it to add and remove foliage from 3D surfaces using a MultiMeshInstance3D. Installation To start using FoliageFlow copy the plugin to

Forest Vegetation - Sample Pack 0

by Renard Noir | MIT

Polygon-optimized 3D models with hand-painted, 1k resolution texture design to help out with level design, environment art, and general set dressing for your levels and 3D game worlds. Make that prairie or forest full of character with these human-made

What are these? Full, game-ready, stylized, hand-painted 3D models for use in set-dressing, environment art, level design, and general artwork in 3D games. Features Colorful hand-painted stylized textures bring vibrancy to your game world. 1K resolution

EZ-Tree For Godot 0

by leomclaughlin4 | MIT

EZ-Tree For Godot can generate 3D trees completely inside Godot, based on EZ-Tree by Dan Greenheck

A procedural tree generator for Godot 4, based on EZ-Tree by Dan Greenheck (MIT license). Two nodes: EZTree — generates a single tree mesh from adjustable parameters, rebuilding live in the editor as you tweak them. EZTreeDraw — paints forests of EZTree

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