FoliageFlow
by GdevSarvesh | MIT
FoliageFlow is a simple Godot plugin to paint, erase and scatter foliage like grass and bushes on 3D surfaces using MultiMeshInstance3D
FoliageFlow FoliageFlow is a tool that helps you paint foliages on 3D objects (having collision) in Godot 4. You can use it to add and remove foliage from 3D surfaces using a MultiMeshInstance3D. Installation To start using FoliageFlow copy the plugin to
Scatter
by xiaowangxu | MIT
Scatter is a visual, editor-only scattering tool for Godot's native MultiMeshInstance3D. It builds instance transforms, colors, and custom data through a node graph, then writes the result directly into a MultiMesh buffer
Scatter is under active development. APIs, recipe formats, node behavior, and editor workflows may change. Use it in production only if you are comfortable tracking changes. Why Scatter? Native scene structure — work directly on MultiMeshInstance3D ; no
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