Asset Placer With Physics
by camperotactico | Apache 2.0
A tool to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with any Node3D derived PackedScene
Asset Placer with Physics An editor plugin that allows assets to be instantiated and dropped on a 3D scene using physics. Useful to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with
GoPlacer
by Marcel Roodt | GPL v3
The asset placement tool for Godot 4. Group your assets into palettes and place them. Easy
A palette-based asset placement tool for Godot 4. Create palettes to build your levels from. Pick an asset, click to place, hold drag to set their rotation. Align your objects to surface normals, snap their bounding boxes to sit flush, and undo/redo, all
Dungeon Crawler 3D
by DoubleD Studios | MIT
A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Based on a room system, it allows you to quickly create complex layouts by connecting predefined structures and corridors. It includes custom nodes seamlessly
Dungeon Crawler 3D - Procedural Generator A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Designed specifically for room-based layouts, this plugin allows developers to quickly prototype and build complex 3D
LevelBlock
by plaught-armor | MIT
A lightweight greyboxing/whiteboxing tool for Godot 4.7+ — fast level blockout with a grid-snapped, corner-pivoted resizable box
A lightweight greyboxing / whiteboxing tool for Godot 4.7 — fast level blockout with a grid-snapped, corner-pivoted resizable box. Why Standard box meshes pivot at their center, so they straddle the grid and the floor plane — awkward for blocking out
Portals 3D C#
by Phlegm | MIT
Implementation of seamless 3D Portals by Vojtěch Struhár, rewritten into C#
Do you need portals? Do you use C#? Look no further, this plugin provides SEAMLESS 3D portals for all your portal needs! Portals 3D C# is a rewrite of the seamless portals plugin, Portals 3D, made by Vojtěch Struhár. If you do not use C# the original
Polygon Knife Tool
by mrkdji | MIT
Adds option to split polygon nodes (Polygon2D, CollisionShape2D & NavigationRegion2D) into multiple nodes. Useful if you use polygons to build your game levels
Adds option to split polygon nodes (Polygon2D, CollisionShape2D & NavigationRegion2D) into multiple nodes. Useful if you use polygons to build your game levels
Godot Asset Placer
by Roman Levinzon | MIT
Godot Editor plugin for fast 3D asset placement, organization, and scene population with snapping, palettes, and collections
Godot Asset Placer is a Godot 4 Editor plugin built for level design and scene population. It gives you a dedicated dock to browse, organize, and place 3D assets without hunting through the FileSystem or duplicating scenes by hand. Sync asset folders from
tech3bsp
by Daniel Abbott | MIT
An importer for the idTech 3 engine BSP format with compiled lightmap and light volume (lightgrid) support for dynamic objects
tech3bsp An importer to create a Godot scene from the idTech 3 BSP format. Features Brush, static mesh, and patch (curve) geometry with lightmap and vertex color support (requires custom shaders, examples included). Light volumes (lightgrid) for lighting
Godot 3D Cursor
by DevMarco | ISC
The Godot 3D Cursor Plugin is an editor-only plugin for Godot 4.5+ that introduces a configurable 3D Cursor to the editor, inspired by the 3D cursor functionality found in Blender. It provides an intuitive way to place and position nodes within a 3D scene
Godot 3D Cursor Plugin This plugin implements a 3D Cursor in the Godot Engine, inspired by Blender’s 3D cursor functionality. It provides an intuitive and precise way to place and position nodes within a 3D scene, improving the overall workflow for 3D
Scene Builder
by Paul Hill | MIT
Scene Builder is a 3D level design tool and asset browser for Godot 4.4+, together with a set of common productivity commands
A level design system for efficiently building 3D scenes in Godot. Please see the README in the GitHub repository for more information. TODO: I'll add information, and media here soon! Please refer to the GitHub for now while. The temporary cat ball image
GodotVMF
by H2xDev | MIT
An importer of VMF/MDL/VTF/VMT files from Source Engine
GodotVMF An asset pipeline bridge between Source Engine and Godot Engine. Allows to import VMF maps, MDLs, VTF and VMT from Source Engine games into Godot Engine. Highly recommended to use it with Hammer++. Features VMF geometry import Instances support
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