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CSG Blockout 1

by qwqzhanqwq | MIT

Fast 3D level blockout plugin for Godot 4 built with high performance in mind. Features rapid pie menu workflows, O(1) spatial-hash object scattering without lag, array generators, and a clean mesh baking pipeline for smooth runtime FPS

CSG Blockout for Godot 4 CSG Blockout is a high-performance level design and prototyping tool built to streamline 3D grayboxing directly inside Godot 4—without lag and without relying on external 3D modeling software. Documentation 🇺🇸 English Tutorial

ProtonScatter 6

by HungryProton | MIT

Place anything you want in your scenes, in a procedural, non-destructive way

Basic setup A ProtonScatter (1) node holds the positionning rules (2) that can be edited in the inspector. This panel is very similar to Blender's modifier stack panel. Some modifiers create points, others change their transforms. You mix different

World Brush 2

by ALSAHLY | MIT

A bilingual Godot 4 editor plugin for painting, arranging, and erasing 3D scenes directly in the viewport with scene-specific brush settings

World Brush World Brush is a bilingual Godot 4 editor plugin that lets you paint, arrange, and erase reusable 3D scenes directly inside the editor viewport. It is designed to speed up environment creation by allowing you to place trees, rocks, plants

Asset Placer With Physics 0

by camperotactico | Apache 2.0

A tool to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with any Node3D derived PackedScene

Asset Placer with Physics An editor plugin that allows assets to be instantiated and dropped on a 3D scene using physics. Useful to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with

GoPlacer 0

by Marcel Roodt | GPL v3

The asset placement tool for Godot 4. Group your assets into palettes and place them. Easy

A palette-based asset placement tool for Godot 4. Create palettes to build your levels from. Pick an asset, click to place, hold drag to set their rotation. Align your objects to surface normals, snap their bounding boxes to sit flush, and undo/redo, all

Dungeon Crawler 3D 1

by DoubleD Studios | MIT

A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Based on a room system, it allows you to quickly create complex layouts by connecting predefined structures and corridors. It includes custom nodes seamlessly

Dungeon Crawler 3D - Procedural Generator A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Designed specifically for room-based layouts, this plugin allows developers to quickly prototype and build complex 3D

LevelBlock 1

by plaught-armor | MIT

A lightweight greyboxing/whiteboxing tool for Godot 4.7+ — fast level blockout with a grid-snapped, corner-pivoted resizable box

A lightweight greyboxing / whiteboxing tool for Godot 4.7 — fast level blockout with grid-snapped, corner-pivoted resizable primitives. Why Standard box meshes pivot at their center, so they straddle the grid and the floor plane — awkward for blocking out

Portals 3D C# 2

by Phlegm | MIT

Implementation of seamless 3D Portals by Vojtěch Struhár, rewritten into C#

Do you need portals? Do you use C#? Look no further, this plugin provides SEAMLESS 3D portals for all your portal needs! Portals 3D C# is a rewrite of the seamless portals plugin, Portals 3D, made by Vojtěch Struhár. If you do not use C# the original

Polygon Knife Tool 0

by mrkdji | MIT

Adds option to split polygon nodes (Polygon2D, CollisionShape2D & NavigationRegion2D) into multiple nodes. Useful if you use polygons to build your game levels

Adds option to split polygon nodes (Polygon2D, CollisionShape2D & NavigationRegion2D) into multiple nodes. Useful if you use polygons to build your game levels

Godot Asset Placer 6

by Roman Levinzon | MIT

Godot Editor plugin for fast 3D asset placement, organization, and scene population with snapping, palettes, and collections

Godot Asset Placer is a Godot 4 Editor plugin built for level design and scene population. It gives you a dedicated dock to browse, organize, and place 3D assets without hunting through the FileSystem or duplicating scenes by hand. Sync asset folders from

tech3bsp 0

by Daniel Abbott | MIT

An importer for the idTech 3 engine BSP format with compiled lightmap and light volume (lightgrid) support for dynamic objects

tech3bsp An importer to create a Godot scene from the idTech 3 BSP format. Features Brush, static mesh, and patch (curve) geometry with lightmap and vertex color support (requires custom shaders, examples included). Light volumes (lightgrid) for lighting

Godot 3D Cursor 0

by DevMarco | ISC

The Godot 3D Cursor Plugin is an editor-only plugin for Godot 4.5+ that introduces a configurable 3D Cursor to the editor, inspired by the 3D cursor functionality found in Blender. It provides an intuitive way to place and position nodes within a 3D scene

Godot 3D Cursor Plugin This plugin implements a 3D Cursor in the Godot Engine, inspired by Blender’s 3D cursor functionality. It provides an intuitive and precise way to place and position nodes within a 3D scene, improving the overall workflow for 3D

Scene Builder 0

by Paul Hill | MIT

Scene Builder is a 3D level design tool and asset browser for Godot 4.4+, together with a set of common productivity commands

A level design system for efficiently building 3D scenes in Godot. Please see the README in the GitHub repository for more information. TODO: I'll add information, and media here soon! Please refer to the GitHub for now while. The temporary cat ball image

GodotVMF 3

by H2xDev | MIT

An importer of VMF/MDL/VTF/VMT files from Source Engine

GodotVMF An asset pipeline bridge between Source Engine and Godot Engine. Allows to import VMF maps, MDLs, VTF and VMT from Source Engine games into Godot Engine. Highly recommended to use it with Hammer++. Features VMF geometry import Instances support

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