Godot Asset Placer is a Godot 4 Editor plugin built for level design and scene population. It gives you a dedicated dock to browse, organize, and place 3D assets without hunting through the FileSystem or duplicating scenes by hand.
Sync asset folders from your project, then place props with a live viewport preview. Assets snap to collision surfaces, an infinite placement plane, or Terrain3D terrain. Rotate, scale, and translate the preview before placing (mouse wheel + axis shortcuts), with optional random rotation/scale and grid snapping for natural, varied layouts.
Organization & workflow
- Collections — group trees, rocks, buildings, etc.; filter and batch-manage assignments
- Asset palettes — numbered slots (1–0) for your most-used assets
- Folder rules — auto-assign collections or filter by filename when syncing folders
- Auto-grouping — place assets under nodes named after their primary collection
- Parent from selection — place as siblings under the currently selected Node3D
Placement modes
- Surface collisions (default) — raycast onto existing physics/collision geometry
- Plane placement — infinite plane at a configurable height and normal
- Terrain3D — align placement with Terrain3D surfaces
Additional tools
- In-place transform mode for existing scene nodes (Shift+E by default)
- Random asset placement from the filtered list
- Normal alignment and bottom/origin placement options
- Undo/redo integration
- Customizable key bindings, preview materials, transform steps, and update channel (Stable/Beta/Alpha)
- In-editor updates from GitHub releases
Supported formats: tscn, scn, glb, gltf, obj, fbx, blend
Ideal for environment artists, level designers, and anyone populating large 3D scenes in Godot 4.3+.
Changelog for version 1.5.0-beta3
No changelog provided for this version.