Description
Changelog
Reviews (4)

Godot Asset Placer is a Godot 4 Editor plugin built for level design and scene population. It gives you a dedicated dock to browse, organize, and place 3D assets without hunting through the FileSystem or duplicating scenes by hand.

Sync asset folders from your project, then place props with a live viewport preview. Assets snap to collision surfaces, an infinite placement plane, or Terrain3D terrain. Rotate, scale, and translate the preview before placing (mouse wheel + axis shortcuts), with optional random rotation/scale and grid snapping for natural, varied layouts.

Organization & workflow

  • Collections — group trees, rocks, buildings, etc.; filter and batch-manage assignments
  • Asset palettes — numbered slots (1–0) for your most-used assets
  • Folder rules — auto-assign collections or filter by filename when syncing folders
  • Auto-grouping — place assets under nodes named after their primary collection
  • Parent from selection — place as siblings under the currently selected Node3D

Placement modes

  • Surface collisions (default) — raycast onto existing physics/collision geometry
  • Plane placement — infinite plane at a configurable height and normal
  • Terrain3D — align placement with Terrain3D surfaces

Additional tools

  • In-place transform mode for existing scene nodes (Shift+E by default)
  • Random asset placement from the filtered list
  • Normal alignment and bottom/origin placement options
  • Undo/redo integration
  • Customizable key bindings, preview materials, transform steps, and update channel (Stable/Beta/Alpha)
  • In-editor updates from GitHub releases

Supported formats: tscn, scn, glb, gltf, obj, fbx, blend

Ideal for environment artists, level designers, and anyone populating large 3D scenes in Godot 4.3+.

Changelog for version 1.5.4

No changelog provided for this version.

Reviews

Recommended by maaarsmaaars - 01 July 2026

a MUCH needed feature that is missing from the base engine. super intuitive and easy to use + works out of the box with Terrain3D. it's an editor tool, so there's no overhead or extra dependencies

Recommended by Gamegnoster - 04 July 2026
Recommended by Deds Graveyard - 03 July 2026
Recommended by Tyler Febonio - 20 June 2026

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