Description
Changelog
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tech3bsp
An importer to create a Godot scene from the idTech 3 BSP format.
Features
- Brush, static mesh, and patch (curve) geometry with lightmap and vertex color support (requires custom shaders, examples included).
- Light volumes (lightgrid) for lighting dynamic objects (also requires custom shaders, examples included).
- Optional billboard meshes (typically light flares) - still WIP but functional.
- Optional material remapping, as well as automatic material generation for simple textures.
- Entity remapping via a ConfigFile, automatically adds your own scenes into the imported map.
Includes simple example entity remap file, example shaders, and some lightweight scenes to demonstrate entity remapping.
Usage
- First run the
setup.gdscript, found inaddons/tech3bsp. This will set the necessary global shader parameters. - Once this is done, adding BSP files into your project directory should now populate them in your FileSystem dock, and you will be able to instantiate them in your scenes. Remember to modify the
materials_pathandtextures_pathas needed for your maps!
Changelog for version 1.1.0-dev
No changelog provided for this version.