Runtime Procedural World Generation
by Bouncerock | MIT
Procedural runtime terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color
✔ Godot 4.6 Compatible Full Godot C# base starter project for procedural infinite terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color. This is also
Pixel Tree
by nofacer | Apache 2.0
Godot plugin for Godot 4.6+ that adds a `PixelTree` node for quickly generating pixel-art trees
What it does This plugin brings a pixel tree generator workflow into Godot. five presets: Oak , Sakura , Palm , Oak Winter , Birch deterministic generation from a seed one-click regeneration in the Inspector live preview directly in the 2D editor pixel
Road Generator
by TheDuckCow | MIT
Plugin to create procedural 3D roads, streets, and highways complete with intersections, path-follow lanes, and custom mesh support
Create roads in the editor, or construct them procedurally on the fly with full control. Features include Fully custom geometry extending the 3D Path node, for perfectly tiled road textures and no holes or gaps. Custom nodes for road generation (
DTL (Dungeon Template Library)
by Jake Cattrall | MIT
Procedurally generate 2D maps in Godot — islands, mazes, roguelike dungeons and more — through a fast C++ GDExtension wrapping the well-known Dungeon Template Library
Procedural worlds in one line of GDScript. DTL for Godot is a GDExtension that wraps the battle-tested C++ Dungeon Template Library. It exposes a single, friendly DTL class with 15+ algorithms for generating maps you can drop straight into a TileMap
ScatterShot
by Helvetica Scenario | MIT
A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime
ScatterShot A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime. Watch an example of how fast it can redistribute instances. Usage Create a ScatterShotZone node and assign it a ScatterShotPattern containing one or more
Gaea
by benjatk | MIT
Graph-based procedural generation design
Gaea 2.0 is an add-on for Godot 4, designed to empower your project with advanced procedural generation capabilities. See the documentation for more details. What's in a Name? Gaea, in Greek mythology, is the personification of Earth - a nod towards the
Procedural 3D Map Generator 土地 [Tochi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural generate 3D map based on Delaunay/Voronoi Graph
Procedural generate 3D map based on Delaunay/Voronoi Graph. Features: Generate mesh Generate physical mesh Edit on the Godot Engine Editor
Road Generator 道[Michi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural Road Generator for Godot Engine 4 道[Michi]
Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation
Godot Midi Player 4
by きのもと 結衣 Yui Kinomoto | MIT
100% Pure GDScript Software MIDI Player for Godot Engine 4
100% Pure GDScript Software MIDI Player for Godot Engine 4 This is embeddable Software MIDI Player. Features: Load Soundfont Parse SMF(Standard MIDI File) format 0/1 and Write SMF. Catch the MIDI events by signal
Roommate: 3D Level Builder
by Hoork | MPL-2.0
3D level builder tool with focus on creating indoors environment and automation
Roommate: Procedural 3D Level Builder Roommate is hassle-free and easy to use 3D level builder plugin for Godot 4. Originally it's intended for creating an indoors environment, but can be repurposed for different use cases like creating cityscape
Ponderosa Pine Bark 01
by JohnLogostini | CC BY 4.0
A semi-stylized Ponderosa pine bark material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support
This is a PBR semi-stylized Ponderosa pine bark material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo
Obsidian 01
by JohnLogostini | CC BY 4.0
A photorealistic PBR Obsidian material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support
This is a PBR photorealistic Obsidian material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM
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