Road Generator
by TheDuckCow | MIT
Plugin to create procedural 3D roads, streets, and highways complete with intersections, path-follow lanes, and custom mesh support
Create roads in the editor, or construct them procedurally on the fly with full control. Features include Fully custom geometry extending the 3D Path node, for perfectly tiled road textures and no holes or gaps Custom nodes for road generation (
Dungeon Crawler 3D
by DoubleD Studios | MIT
A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Based on a room system, it allows you to quickly create complex layouts by connecting predefined structures and corridors. It includes custom nodes seamlessly
Dungeon Crawler 3D - Procedural Generator A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Designed specifically for room-based layouts, this plugin allows developers to quickly prototype and build complex 3D
SkyGen LITE: Procedural Skybox Generator
by The_KnightShift | Custom royalty-free license (see LICENSE.txt in addons/skygen/)
Editor dock that generates seamless equirectangular skyboxes (gradient sky, sun, stars) and saves a PNG plus a PanoramaSkyMaterial in one click. Free, pure GDScript
SkyGen LITE is a Godot 4 editor dock that generates seamless equirectangular skybox textures. There is no painting, no HDRI and no shader to write: pick a preset, move a few sliders, press Generate, and you get a PNG plus a ready PanoramaSkyMaterial in
Procedural Lens-flare Shader Godot 4.6.3
by Leon Connor | MIT
This is a procedural lens flare effect inside Godot 4.6.3. It creates some halos that mimics a real life lens flare effect of a camera
This is a procedural lens flare effect inside Godot 4.6.3 . It uses the Godot glsl shader that creates halo effects from it's origin, which mimics a real life lens flare effect of a camera. I know it's not perfect but it gets the job done in the easiest
SimpleXTerrain
by Prajwal M | MIT
Node-graph-based procedural terrain generator for Godot 4 .NET (C#). Generates infinite terrain in real time using async chunk streaming with direct Terrain3D integration. Ships with 10 biome presets and a ready-to-run demo scene
SimpleXTerrain SimpleXTerrain is an open-source procedural terrain generation addon for Godot 4 .NET (C#). It uses a visual node graph editor to define terrain generation rules and streams chunks dynamically around a camera target in real time, uploading
Runtime Procedural World Generation
by Bouncerock | MIT
Procedural runtime terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color
✔ Godot 4.6 Compatible Full Godot C# base starter project for procedural infinite terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color. This is also
ScatterShot
by Helvetica Scenario | MIT
A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime
ScatterShot A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime. Watch an example of how fast it can redistribute instances. Usage Create a ScatterShotZone node and assign it a ScatterShotPattern containing one or more
Gaea
by benjatk | MIT
Graph-based procedural generation design
Gaea 2.0 is an add-on for Godot 4, designed to empower your project with advanced procedural generation capabilities. See the documentation for more details. What's in a Name? Gaea, in Greek mythology, is the personification of Earth - a nod towards the
Pixel Planet - Godot Shader
by Francisco Cidade | CC0 1.0 Universal
Spinning pixel art planets for Godot: six planet types, rings, clouds and light, with no textures
Pixel Planet draws a spinning pixel art planet inside Godot, with no textures at all. Put the shader on a square ColorRect, pick a planet type and a seed, and you have a planet for a title screen, a space map, a menu background or a GIF for social media
Pixel Water - Godot Shader
by Francisco Cidade | CC0 1.0 Universal
Flowing pixel art water for Godot: islands, foam, waves and swells, with no textures. Drop the shader on a ColorRect
Pixel Water draws flowing pixel art water inside Godot, with no textures at all. Put the shader on a ColorRect of any size and you get a sea: waves in flat shades of blue, thin light crests, islands with a beach, shallow water near the coast and foam
Molten Lava Field 01
by ChikinBits | Godot Exception License (GEL)
A detailed, semi stylized procedural molten lava field with a combination of glowing molten lava and magma flowing through a rugged stone surface
Copyright © 2026 JohnLogostini. All rights reserved. Overview This is a detailed, semi stylized molten lava field material available for use in the Godot Engine under the Godot Exception License (GEL). You can find a summary of the license at the bottom
Procedurally Physical Ecological Planet
by chlingzool | BSD 3-Clause Clear License
Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be lightweight, fast, and easy to use, making it
Procedurally Physical Ecological Planet (PPEP) Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be
ChiptunePlayer
by Kx Studios | MIT
Procedural audio engine for Godot 4. Create, edit, and play chiptune (8-bit) music scores directly within Godot, without external audio files. Includes an integrated editor management panel and native export support. Motor de audio procedural para Godot 4
Chiptune Player 8-Bits - ENGLISH An advanced, native plugin for Godot 4 that lets you play 8-bit style music and sound effects using procedural synthesis, without relying on large .wav or .ogg files or external tools. Developed by Kx Studios. ✨ Key
Compute Texture Demo
by Godot Foundation | MIT
This demo shows how to use compute shaders to populate a texture that is used as an input for a material shader
This demo shows how to use compute shaders to populate a texture that is used as an input for a material shader. When the mouse cursor isn't hovering above the plane random "drops" of water are added that drive the ripple effect. When the mouse cursor is
Audio Generator Demo
by Godot Foundation | MIT
This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz
This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz. Language: GDScript Renderer: Compatibility How does it work? It uses the push_frame() method on an
Powdered World Engine
by CannedBottle | MIT
Easy falling sand implementation for games
FOLLOW THE SPECIFIC INSTALLATION INSTRUCTIONS BELOW Making a falling sand engine is hard. Like, really hard and time consuming. That's why I did it for you, so you can skip straight towards developing your game! Features A chunk-based falling sand engine
Anime Style Eyes (Procedural Eye Shader)
by Profesor Shader | MIT
This project contains a shader that will draw a procedurally generated anime style eye. It has a specular offset with different view angles, a very simple specular jitter animation, can track a target using a very simple script, and you can play with the
This is a quite simple, but IMHO nice, procedural anime style eye shader. Creating an eye this way instead of using a simple texture has some advantages. So I wanted to explore these advantages. My shader has a specular offset with different view angles
Maze2D
by Benn Bollay | CC0 1.0 Universal
This addon offers a variety of ways of creating differently-shaped 2D mazes, as well as different algorithms to generate the maze within the shape
Create logical 2D maze objects that can be traversed or drawn based on your application needs. Example code is provided to draw the maze on a canvas. Currently supports both square and circular mazes. Check out the demo video for some examples
BarelyMusician: Music Engine
by anokta | MIT
BarelyMusician is a real-time music engine for Godot that enables you to generate and perform musical sounds from scratch with sample-accurate timing
BarelyMusician is a real-time music engine that enables you to generate and perform musical sounds from scratch with sample-accurate timing. Try out the live instrument demo here: https://anokta.io/godot/BarelyMusician.html Key Features BarelyEngine A
Pixel Tree
by nofacer | Apache 2.0
Godot plugin for Godot 4.6+ that adds a `PixelTree` node for quickly generating pixel-art trees
What it does This plugin brings a pixel tree generator workflow into Godot. five presets: Oak , Sakura , Palm , Oak Winter , Birch deterministic generation from a seed one-click regeneration in the Inspector live preview directly in the 2D editor pixel
DTL (Dungeon Template Library)
by Jake Cattrall | MIT
Procedurally generate 2D maps in Godot — islands, mazes, roguelike dungeons and more — through a fast C++ GDExtension wrapping the well-known Dungeon Template Library
Procedural worlds in one line of GDScript. DTL for Godot is a GDExtension that wraps the battle-tested C++ Dungeon Template Library. It exposes a single, friendly DTL class with 15+ algorithms for generating maps you can drop straight into a TileMap
Procedural 3D Map Generator 土地 [Tochi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural generate 3D map based on Delaunay/Voronoi Graph
Procedural generate 3D map based on Delaunay/Voronoi Graph. Features: Generate mesh Generate physical mesh Edit on the Godot Engine Editor
Road Generator 道[Michi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural Road Generator for Godot Engine 4 道[Michi]
Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation
Godot Midi Player 4
by きのもと 結衣 Yui Kinomoto | MIT
100% Pure GDScript Software MIDI Player for Godot Engine 4
100% Pure GDScript Software MIDI Player for Godot Engine 4 This is embeddable Software MIDI Player. Features: Load Soundfont Parse SMF(Standard MIDI File) format 0/1 and Write SMF. Catch the MIDI events by signal
loading more results...