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Procedurally Physical Ecological Planet 0

by chlingzool | BSD 3-Clause Clear License

Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be lightweight, fast, and easy to use, making it

Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be lightweight, fast, and easy to use, making it

ChiptunePlayer 0

by Kx Studios | MIT

Procedural audio engine for Godot 4. Create, edit, and play chiptune (8-bit) music scores directly within Godot, without external audio files. Includes an integrated editor management panel and native export support. Motor de audio procedural para Godot 4

Chiptune Player 8-Bits - ENGLISH An advanced, native plugin for Godot 4 that lets you play 8-bit style music and sound effects using procedural synthesis, without relying on large .wav or .ogg files or external tools. Developed by Kx Studios. ✨ Key

Compute Texture Demo 0

by Godot Foundation | MIT

This demo shows how to use compute shaders to populate a texture that is used as an input for a material shader

This demo shows how to use compute shaders to populate a texture that is used as an input for a material shader. When the mouse cursor isn't hovering above the plane random "drops" of water are added that drive the ripple effect. When the mouse cursor is

Audio Generator Demo 0

by Godot Foundation | MIT

This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz

This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz. Language: GDScript Renderer: Compatibility How does it work? It uses the push_frame() method on an

Anime Style Eyes (Procedural Eye Shader) 0

by Profesor Shader | MIT

This project contains a shader that will draw a procedurally generated anime style eye. It has a specular offset with different view angles, a very simple specular jitter animation, can track a target using a very simple script, and you can play with the

This is a quite simple, but IMHO nice, procedural anime style eye shader. Creating an eye this way instead of using a simple texture has some advantages. So I wanted to explore these advantages. My shader has a specular offset with different view angles

Dungeon Crawler 3D 1

by DoubleD Studios | MIT

A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Based on a room system, it allows you to quickly create complex layouts by connecting predefined structures and corridors. It includes custom nodes seamlessly

Dungeon Crawler 3D - Procedural Generator A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Designed specifically for room-based layouts, this plugin allows developers to quickly prototype and build complex 3D

Maze2D 0

by Benn Bollay | CC0 1.0 Universal

This addon offers a variety of ways of creating differently-shaped 2D mazes, as well as different algorithms to generate the maze within the shape

Create logical 2D maze objects that can be traversed or drawn based on your application needs. Example code is provided to draw the maze on a canvas. Currently supports both square and circular mazes. Check out the demo video for some examples

BarelyMusician: Music Engine 0

by anokta | MIT

BarelyMusician is a real-time music engine for Godot that enables you to generate and perform musical sounds from scratch with sample-accurate timing

Key Features BarelyEngine A singleton that manages instruments and performers. It provides global tempo (BPM) control as well as built-in effects such as delay and reverb that can be applied across instruments. BarelyInstrument A node for creating and

Procedural Lens-flare Shader Godot 4.6.3 1

by Leon Connor | MIT

This is a procedural lens flare effect inside Godot 4.6.3. It creates some halos that mimics a real life lens flare effect of a camera

This is a procedural lens flare effect inside Godot 4.6.3 . It uses the Godot glsl shader that creates halo effects from it's origin, which mimics a real life lens flare effect of a camera. I know it's not perfect but it gets the job done in the easiest

SimpleXTerrain 0

by Prajwal M | MIT

Node-graph-based procedural terrain generator for Godot 4 .NET (C#). Generates infinite terrain in real time using async chunk streaming with direct Terrain3D integration. Ships with 10 biome presets and a ready-to-run demo scene

SimpleXTerrain SimpleXTerrain is an open-source procedural terrain generation addon for Godot 4 .NET (C#). It uses a visual node graph editor to define terrain generation rules and streams chunks dynamically around a camera target in real time, uploading

Runtime Procedural World Generation 0

by Bouncerock | MIT

Procedural runtime terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color

✔ Godot 4.6 Compatible Full Godot C# base starter project for procedural infinite terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color. This is also

Pixel Tree 0

by nofacer | Apache 2.0

Godot plugin for Godot 4.6+ that adds a `PixelTree` node for quickly generating pixel-art trees

What it does This plugin brings a pixel tree generator workflow into Godot. five presets: Oak , Sakura , Palm , Oak Winter , Birch deterministic generation from a seed one-click regeneration in the Inspector live preview directly in the 2D editor pixel

Road Generator 13

by TheDuckCow | MIT

Plugin to create procedural 3D roads, streets, and highways complete with intersections, path-follow lanes, and custom mesh support

Create roads in the editor, or construct them procedurally on the fly with full control. Features include Fully custom geometry extending the 3D Path node, for perfectly tiled road textures and no holes or gaps Custom nodes for road generation (

DTL (Dungeon Template Library) 0

by Jake Cattrall | MIT

Procedurally generate 2D maps in Godot — islands, mazes, roguelike dungeons and more — through a fast C++ GDExtension wrapping the well-known Dungeon Template Library

Procedural worlds in one line of GDScript. DTL for Godot is a GDExtension that wraps the battle-tested C++ Dungeon Template Library. It exposes a single, friendly DTL class with 15+ algorithms for generating maps you can drop straight into a TileMap

ScatterShot 1

by Helvetica Scenario | MIT

A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime

ScatterShot A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime. Watch an example of how fast it can redistribute instances. Usage Create a ScatterShotZone node and assign it a ScatterShotPattern containing one or more

Gaea 1

by benjatk | MIT

Graph-based procedural generation design

Gaea 2.0 is an add-on for Godot 4, designed to empower your project with advanced procedural generation capabilities. See the documentation for more details. What's in a Name? Gaea, in Greek mythology, is the personification of Earth - a nod towards the

Procedural 3D Map Generator 土地 [Tochi] 0

by きのもと 結衣 Yui Kinomoto | MIT

Procedural generate 3D map based on Delaunay/Voronoi Graph

Procedural generate 3D map based on Delaunay/Voronoi Graph. Features: Generate mesh Generate physical mesh Edit on the Godot Engine Editor

Road Generator 道[Michi] 0

by きのもと 結衣 Yui Kinomoto | MIT

Procedural Road Generator for Godot Engine 4 道[Michi]

Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation

Godot Midi Player 4 0

by きのもと 結衣 Yui Kinomoto | MIT

100% Pure GDScript Software MIDI Player for Godot Engine 4

100% Pure GDScript Software MIDI Player for Godot Engine 4 This is embeddable Software MIDI Player. Features: Load Soundfont Parse SMF(Standard MIDI File) format 0/1 and Write SMF. Catch the MIDI events by signal

Roommate: 3D Level Builder 0

by Hoork | MPL-2.0

3D level builder tool with focus on creating indoors environment and automation

Roommate: Procedural 3D Level Builder Roommate is hassle-free and easy to use 3D level builder plugin for Godot 4. Originally it's intended for creating an indoors environment, but can be repurposed for different use cases like creating cityscape

Ponderosa Pine Bark 01 0

by JohnLogostini | CC BY 4.0

A semi-stylized Ponderosa pine bark material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support

This is a PBR semi-stylized Ponderosa pine bark material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo

Obsidian 01 0

by JohnLogostini | CC BY 4.0

A photorealistic PBR Obsidian material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support

This is a PBR photorealistic Obsidian material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM

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