Procedural 3D Map Generator 土地 [Tochi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural generate 3D map based on Delaunay/Voronoi Graph
Procedural generate 3D map based on Delaunay/Voronoi Graph. Features: Generate mesh Generate physical mesh Edit on the Godot Engine Editor
Road Generator 道[Michi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural Road Generator for Godot Engine 4 道[Michi]
Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation
Godot Midi Player 4
by きのもと 結衣 Yui Kinomoto | MIT
100% Pure GDScript Software MIDI Player for Godot Engine 4
100% Pure GDScript Software MIDI Player for Godot Engine 4 This is embeddable Software MIDI Player. Features: Load Soundfont Parse SMF(Standard MIDI File) format 0/1 and Write SMF. Catch the MIDI events by signal
Roommate: 3D Level Builder
by Hoork | MPL-2.0
3D level builder tool with focus on creating indoors environment and automation
Roommate: Procedural 3D Level Builder Roommate is hassle-free and easy to use 3D level builder plugin for Godot 4. Originally it's intended for creating an indoors environment, but can be repurposed for different use cases like creating cityscape
Ponderosa Pine Bark 01
by JohnLogostini | CC BY 4.0
A semi-stylized Ponderosa pine bark material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support
This is a PBR semi-stylized Ponderosa pine bark material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo
Obsidian 01
by JohnLogostini | CC BY 4.0
A photorealistic PBR Obsidian material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support
This is a PBR photorealistic Obsidian material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM
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