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Runtime Procedural World Generation 0

by Bouncerock | MIT

Procedural runtime terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color

✔ Godot 4.6 Compatible Full Godot C# base starter project for procedural infinite terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color. This is also

Pixel Tree 0

by nofacer | Apache 2.0

Godot plugin for Godot 4.6+ that adds a `PixelTree` node for quickly generating pixel-art trees

What it does This plugin brings a pixel tree generator workflow into Godot. five presets: Oak , Sakura , Palm , Oak Winter , Birch deterministic generation from a seed one-click regeneration in the Inspector live preview directly in the 2D editor pixel

Road Generator 8

by TheDuckCow | MIT

Plugin to create procedural 3D roads, streets, and highways complete with intersections, path-follow lanes, and custom mesh support

Create roads in the editor, or construct them procedurally on the fly with full control. Features include Fully custom geometry extending the 3D Path node, for perfectly tiled road textures and no holes or gaps. Custom nodes for road generation (

DTL (Dungeon Template Library) 0

by Jake Cattrall | MIT

Procedurally generate 2D maps in Godot — islands, mazes, roguelike dungeons and more — through a fast C++ GDExtension wrapping the well-known Dungeon Template Library

Procedural worlds in one line of GDScript. DTL for Godot is a GDExtension that wraps the battle-tested C++ Dungeon Template Library. It exposes a single, friendly DTL class with 15+ algorithms for generating maps you can drop straight into a TileMap

ScatterShot 0

by Helvetica Scenario | MIT

A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime

ScatterShot A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime. Watch an example of how fast it can redistribute instances. Usage Create a ScatterShotZone node and assign it a ScatterShotPattern containing one or more

Gaea 0

by benjatk | MIT

Graph-based procedural generation design

Gaea 2.0 is an add-on for Godot 4, designed to empower your project with advanced procedural generation capabilities. See the documentation for more details. What's in a Name? Gaea, in Greek mythology, is the personification of Earth - a nod towards the

Procedural 3D Map Generator 土地 [Tochi] 0

by きのもと 結衣 Yui Kinomoto | MIT

Procedural generate 3D map based on Delaunay/Voronoi Graph

Procedural generate 3D map based on Delaunay/Voronoi Graph. Features: Generate mesh Generate physical mesh Edit on the Godot Engine Editor

Road Generator 道[Michi] 0

by きのもと 結衣 Yui Kinomoto | MIT

Procedural Road Generator for Godot Engine 4 道[Michi]

Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation

Godot Midi Player 4 0

by きのもと 結衣 Yui Kinomoto | MIT

100% Pure GDScript Software MIDI Player for Godot Engine 4

100% Pure GDScript Software MIDI Player for Godot Engine 4 This is embeddable Software MIDI Player. Features: Load Soundfont Parse SMF(Standard MIDI File) format 0/1 and Write SMF. Catch the MIDI events by signal

Roommate: 3D Level Builder 0

by Hoork | MPL-2.0

3D level builder tool with focus on creating indoors environment and automation

Roommate: Procedural 3D Level Builder Roommate is hassle-free and easy to use 3D level builder plugin for Godot 4. Originally it's intended for creating an indoors environment, but can be repurposed for different use cases like creating cityscape

Ponderosa Pine Bark 01 0

by JohnLogostini | CC BY 4.0

A semi-stylized Ponderosa pine bark material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support

This is a PBR semi-stylized Ponderosa pine bark material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo

Obsidian 01 0

by JohnLogostini | CC BY 4.0

A photorealistic PBR Obsidian material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support

This is a PBR photorealistic Obsidian material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM

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