Description
Changelog
Reviews

What it does

This plugin brings a pixel tree generator workflow into Godot.

  • five presets: Oak, Sakura, Palm, Oak Winter, Birch
  • deterministic generation from a seed
  • one-click regeneration in the Inspector
  • live preview directly in the 2D editor
  • pixel-based branch and leaf rendering

Usage

  1. Enable the PixelTree plugin in Project > Project Settings > Plugins.
  2. Add a PixelTree node to your scene.
  3. Place the node where you want the tree root to be, then adjust tree_preset, seed, and preview_scale.
  4. Toggle generate_now in the Inspector whenever you want a fresh tree.

Example

Notes

  • The node is implemented as Node2D, and its transform origin is the tree root.
  • randomize_on_each_regenerate ignores the fixed seed and creates a new variation each time.
  • get_tree_image() and get_tree_texture() are available if you want to reuse the generated result in your own tools.

Acknowledgements

This project was inspired by Matouš Marek's Pixelart tree generator.

Thanks to Matouš Marek for the original idea and inspiration.

Changelog for version v1.0.0

No changelog provided for this version.

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