Auto Ragdoll
by Manik Sharma | MIT
An editor plugin for Godot 4 that generates 3D physical ragdolls from any Skeleton3D. Features an interactive wizard, automatic bone detection for Mixamo and Blender rigs, biomechanical mass distribution, and preconfigured joint constraints
Auto Ragdoll is an editor plugin for Godot 4 that streamlines the creation of 3D physical ragdolls ( PhysicalBone3D nodes and constraints) from any Skeleton3D node. The plugin is designed to work best with humanoid character skeletons, automating the
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