Auto Ragdoll
by Manik Sharma | MIT
An editor plugin for Godot 4 that generates 3D physical ragdolls from any Skeleton3D. Features an interactive wizard, automatic bone detection for Mixamo and Blender rigs, biomechanical mass distribution, and preconfigured joint constraints
Auto Ragdoll is an editor plugin for Godot 4 that streamlines the creation of 3D physical ragdolls ( PhysicalBone3D nodes and constraints) from any Skeleton3D node. The plugin is designed to work best with humanoid character skeletons, automating the
Ragdoll 2D
by Semaph0r | MIT
Procedural 2D humanoid ragdoll controller for Godot 4: stand, walk, jump, crawl, get back up and go limp. First public version - please report bugs or feature requests or general feedback
Ragdoll 2D is a procedural 2D humanoid ragdoll stickfigure controller for Godot 4. It uses ten physics bodies, a kinematic control body and PD pose controllers. Stand, walk, jump, crawl, get back up and go fully limp. Distance-driven gait avoids foot
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