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This is a quite simple, but IMHO nice, procedural anime style eye shader. Creating an eye this way instead of using a simple texture has some advantages. So I wanted to explore these advantages. My shader has a specular offset with different view angles, a very simple specular jitter animation, can track a target using a very simple script (for more details, look at the demo project), and you can play with the pupil size for dramatic effects.
Changelog for version v1.0
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