SimpleXTerrain
by Prajwal M | MIT
Node-graph-based procedural terrain generator for Godot 4 .NET (C#). Generates infinite terrain in real time using async chunk streaming with direct Terrain3D integration. Ships with 10 biome presets and a ready-to-run demo scene
SimpleXTerrain SimpleXTerrain is an open-source procedural terrain generation addon for Godot 4 .NET (C#). It uses a visual node graph editor to define terrain generation rules and streams chunks dynamically around a camera target in real time, uploading
Godotiles
by Ziv | MIT
Godotiles is a 3D geospatial engine 🌎 for Godot 4. Designed to stream and render the real world in real time, it lets you visualize any location on Earth directly inside your Godot games and applications
Godotiles is a 3D geospatial engine 🌎 for Godot 4. Designed to stream and render the real world in real time, it lets you visualize any location on Earth directly inside your Godot games and applications. Built for indie developers and professionals alike
LiteTerrain
by MrKrob | MIT
Shader optimization add in v1.1 you can download from godot library. The store will be updated as soon as I can, there are problems now. Lightweight heightmap terrain for Godot 4, tuned for mobile. Drop in one node and sculpt, generate, and bake terrain —
Features: One node does it all — collision body, collision shape, and render mesh, no manual wiring. Sculpt brushes — Raise / Lower / Flatten with radius, strength, and per-stroke undo. Noise generation — FBM + ridge noise with seed, scale, octaves
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