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Features:

  • One node does it all — collision body, collision shape, and render mesh, no manual wiring.
  • Sculpt brushes — Raise / Lower / Flatten with radius, strength, and per-stroke undo.
  • Noise generation — FBM + ridge noise with seed, scale, octaves, mountains, amplitude, and more.
  • Image-mode heightmaps — R32F images instead of one giant shape, so big maps stay light.
  • Streaming collision — collision follows every moving body automatically, no setup.
  • Quadtree LOD + culling — tuned for mobile GPUs.
  • Bake & export — heightmap + preview mesh to .res, or grayscale PNG.
  • Terrain shader — height/slope zone colors, tiling texture, grass, and a low_quality toggle.

Changelog for version v1.0

No changelog provided for this version.

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