Description
Changelog
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Features:
- One node does it all — collision body, collision shape, and render mesh, no manual wiring.
- Sculpt brushes — Raise / Lower / Flatten with radius, strength, and per-stroke undo.
- Noise generation — FBM + ridge noise with seed, scale, octaves, mountains, amplitude, and more.
- Image-mode heightmaps — R32F images instead of one giant shape, so big maps stay light.
- Streaming collision — collision follows every moving body automatically, no setup.
- Quadtree LOD + culling — tuned for mobile GPUs.
- Bake & export — heightmap + preview mesh to
.res, or grayscale PNG. - Terrain shader — height/slope zone colors, tiling texture, grass, and a
low_qualitytoggle.
Changelog for version v1.0
No changelog provided for this version.