Sketcher Tools
by Muhammad Naffa Afif | MIT
SketcherTools is a non-destructive terrain heightmap authoring plugin for Godot 4. Compose terrain elements as independent objects — freely move, rotate, and scale without permanently modifying heightmap data. Supports Perlin Noise, FBM, Ridged Noise
SketcherTools A non-destructive terrain heightmap authoring plugin for Godot 4, designed to complement brush-based terrain plugins like Terrain3D. Instead of painting terrain directly — which permanently modifies heightmap data — SketcherTools lets you
Low Poly Terrain Builder
by FabianS | MIT
An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes. Powered by deterministic Delaunay triangulation and slope-aware vertex jittering, this plugin ensures complete cross-chunk seam blending and
Low Poly Terrain Builder An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes inside the Godot 4 editor. 💬 Bugs, requests and ideas Found something broken, missing a feature, or have an idea for
LiteTerrain
by MrKrob | MIT
Shader optimization add in v1.1 you can download from godot library. The store will be updated as soon as I can, there are problems now. Lightweight heightmap terrain for Godot 4, tuned for mobile. Drop in one node and sculpt, generate, and bake terrain —
Features: One node does it all — collision body, collision shape, and render mesh, no manual wiring. Sculpt brushes — Raise / Lower / Flatten with radius, strength, and per-stroke undo. Noise generation — FBM + ridge noise with seed, scale, octaves
HTerrain
by Zylann | MIT
Heightmap terrain plugin written in GDScript
Heightmap-based terrain written in GDScript. It supports up to 4096x4096 resolution, collision, texture painting, colouring, holes, level of detail, and grass. Note: current development activity is low. Bug fixes only
Terrain3D
by Tokisan Games | MIT
A high performance, editable terrain system for Godot 4
A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin. Features: GPU driven, Clipmap Mesh Terrain Can be accessed by GDScript, C#, and any language Godot supports Terrains as small as 64x64m up to 65.5x65.5km Up
TerraBrush
by spimort | MIT
A simple GDExtension Terrain heightmap editor for Godot engine
TerraBrush Key Features Sculpt - Sculpt your terrain with a heightmap Increase the terrain Decrease the terrain Smooth the terrain Flatten the terrain Set height (paint to a specific height) Set angle (paint from a starting point with a specific angle)
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