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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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Terrain3D 53

by Tokisan Games | MIT

A high performance, editable terrain system for Godot 4

A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin. Features: GPU driven, Clipmap Mesh Terrain Can be accessed by GDScript, C#, and any language Godot supports Terrains as small as 64x64m up to 65.5x65.5km Up

TerraBrush 13

by spimort | MIT

A simple GDExtension Terrain heightmap editor for Godot engine

TerraBrush Key Features Sculpt - Sculpt your terrain with a heightmap Increase the terrain Decrease the terrain Smooth the terrain Flatten the terrain Set height (paint to a specific height) Set angle (paint from a starting point with a specific angle)

HTerrain 6

by Zylann | MIT

Heightmap terrain plugin written in GDScript

Heightmap-based terrain written in GDScript. It supports up to 4096x4096 resolution, collision, texture painting, colouring, holes, level of detail, and grass. Note: current development activity is low. Bug fixes only

Low Poly Terrain Builder 3

by FabianS | MIT

An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes. Powered by deterministic Delaunay triangulation and slope-aware vertex jittering, this plugin ensures complete cross-chunk seam blending and

Low Poly Terrain Builder An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes inside the Godot 4 editor. 💬 Bugs, requests and ideas Found something broken, missing a feature, or have an idea for

LiteTerrain 0

by MrKrob | MIT

Shader optimization add in v1.1 you can download from godot library. The store will be updated as soon as I can, there are problems now. Lightweight heightmap terrain for Godot 4, tuned for mobile. Drop in one node and sculpt, generate, and bake terrain —

Features: One node does it all — collision body, collision shape, and render mesh, no manual wiring. Sculpt brushes — Raise / Lower / Flatten with radius, strength, and per-stroke undo. Noise generation — FBM + ridge noise with seed, scale, octaves

Sketcher Tools 0

by Muhammad Naffa Afif | MIT

SketcherTools is a non-destructive terrain heightmap authoring plugin for Godot 4. Compose terrain elements as independent objects — freely move, rotate, and scale without permanently modifying heightmap data. Supports Perlin Noise, FBM, Ridged Noise

SketcherTools A non-destructive terrain heightmap authoring plugin for Godot 4, designed to complement brush-based terrain plugins like Terrain3D. Instead of painting terrain directly — which permanently modifies heightmap data — SketcherTools lets you

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