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Low Poly Chunk Terrain Plugin for Godot 4.7+

An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes.

Low Poly Terrain Demo


🚀 Key Features

  • Dynamic Chunk Management: Grid blocks are initialized inside editor RAM without cluttering .tscn files.
  • High-Performance Packed Arrays: Uses PackedFloat32Array for global_height_data to maximize memory throughput.
  • Organic Delaunay Topology: Calculates custom triangle networks on mathematically shifted vertex points.
  • Integrated Sculpting Brushes: Includes intuitive Raise/Lower (with Shift-Invert), Flatten, and Smooth tools.
  • Production-Ready GLTF Export: Bakes active visual chunk meshes into standalone, decoupled .gltf assets.
  • Lossless Grid Migration: Safely copies height points coordinate-accurately during real-time inspector resizing.
  • Dynamic Live Physics Baking: Instantiates persistent 3D static colliders parallel to the terrain manager.
  • Physics Optimization: Modular per-chunk StaticBody3D nodes allow distance culling and toggleable visibility.

⚙️ Inspector Configuration Parameters

Property Group Type Description
Preview World Chunks World Dimensions Vector2i Map size configuration layout measured in full grid chunks (X, Z).
Preview Chunk Size World Dimensions int Segment subdivision count per chunk. Controls localized vertex density.
Preview Cell Size World Dimensions float Horizontal coordinate span multiplier (in meters) for grid subdivisions.
Apply Dimension Changes World Dimensions Button Resolves Lambda Callables to migrate your height matrices safely to a new scale.
Step Height Terrain Properties float Precise vertical increment size applied per stroke during shaping.
Jitter Strength Terrain Properties float Maximum random vertex displacement amount to generate the look.
Jitter Slope Threshold Terrain Properties float Slope angle constraint. Lower values allow noise on flatter pathways.
Custom Material Terrain Properties Resource Inspector custom resource slot filtering out Fog/Particles. Accepts only 3D materials.
Export Target Path Data Export String Project-relative storage directory configuration layout where the .gltf asset is written.
Choose Path & Export Terrain Data Export Button Spawns an integrated native EditorFileDialog to choose directories, type new names, and trigger the export.
Collision Layer / Group Collision Generation Flags / String Custom physics layer mask and scene group definitions for the colliders.

Changelog for version v1.0.7

No changelog provided for this version.

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