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Low Poly Chunk Terrain Plugin for Godot 4.7+
An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes.

đ Key Features
- Dynamic Chunk Management: Grid blocks are initialized inside editor RAM without cluttering
.tscnfiles. - High-Performance Packed Arrays: Uses
PackedFloat32Arrayforglobal_height_datato maximize memory throughput. - Organic Delaunay Topology: Calculates custom triangle networks on mathematically shifted vertex points.
- Integrated Sculpting Brushes: Includes intuitive Raise/Lower (with Shift-Invert), Flatten, and Smooth tools.
- Production-Ready GLTF Export: Bakes active visual chunk meshes into standalone, decoupled
.gltfassets. - Lossless Grid Migration: Safely copies height points coordinate-accurately during real-time inspector resizing.
- Dynamic Live Physics Baking: Instantiates persistent 3D static colliders parallel to the terrain manager.
- Physics Optimization: Modular per-chunk
StaticBody3Dnodes allow distance culling and toggleable visibility.
âď¸ Inspector Configuration Parameters
| Property | Group | Type | Description |
|---|---|---|---|
| Preview World Chunks | World Dimensions | Vector2i |
Map size configuration layout measured in full grid chunks (X, Z). |
| Preview Chunk Size | World Dimensions | int |
Segment subdivision count per chunk. Controls localized vertex density. |
| Preview Cell Size | World Dimensions | float |
Horizontal coordinate span multiplier (in meters) for grid subdivisions. |
| Apply Dimension Changes | World Dimensions | Button |
Resolves Lambda Callables to migrate your height matrices safely to a new scale. |
| Step Height | Terrain Properties | float |
Precise vertical increment size applied per stroke during shaping. |
| Jitter Strength | Terrain Properties | float |
Maximum random vertex displacement amount to generate the look. |
| Jitter Slope Threshold | Terrain Properties | float |
Slope angle constraint. Lower values allow noise on flatter pathways. |
| Custom Material | Terrain Properties | Resource |
Inspector custom resource slot filtering out Fog/Particles. Accepts only 3D materials. |
| Export Target Path | Data Export | String |
Project-relative storage directory configuration layout where the .gltf asset is written. |
| Choose Path & Export Terrain | Data Export | Button |
Spawns an integrated native EditorFileDialog to choose directories, type new names, and trigger the export. |
| Collision Layer / Group | Collision Generation | Flags / String |
Custom physics layer mask and scene group definitions for the colliders. |
Changelog for version v1.0.7
No changelog provided for this version.