A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin.
Features:
- GPU driven, Clipmap Mesh Terrain
- Can be accessed by GDScript, C#, and any language Godot supports
- Terrains as small as 64x64m up to 65.5x65.5km
- Up to 32 textures
- Up to 10 levels of detail for the terrain
- Foliage instancing w/ 10 levels of detail
- Sculpting, holes, texture painting, texture detiling, painting colors and wetness
- Imports heightmaps from other tools
Release Notes:
https://github.com/TokisanGames/Terrain3D/releases/tag/v1.0.2-stable
Requirements:
- There are builds for Godot 4.3-4.6+ on Windows, Linux, macOS, and mobile.
- Mobile, MacOS, D3D12, Web read special notes: https://terrain3d.readthedocs.io/en/stable/docs/platforms.html
Installation:
After installation, restart, then enable the plugin in Project Settings/Plugins.
See full Installation & Upgrade instructions:
https://terrain3d.readthedocs.io/en/stable/docs/installation.html
Read all documentation here and watch the tutorial videos.
https://terrain3d.readthedocs.io/en/stable/index.html
Changelog for version v1.0.2
No changelog provided for this version.
Reviews (16)
Excellent plugin! Essential if you want to create terrain with great performance, runs very smooth in my integrated graphics intel.
Amazing plugin. Glad that its free. The author is really talented.
Great plugin - really helpful devs, and even has a nice API with documentation which helped me control editor terrain modifications with my own code.
Been using this for quite a while now. Pretty good for heightmap management and the discord is pretty responsive. Looks like some crazy things are coming in 1.1 as well.
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