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Grid Tactics Foundation 0

by Mesh Lab | MIT

A plug-and-play turn-based grid movement core for Godot 4: A* pathfinding, movement-range highlighting, click-to-move, and Shift-click waypoint routing. Units are data-driven — drop in your own sprite at any size. Plain GDScript, no dependencies, MIT

A plug-and-play foundation for turn-based grid games in Godot 4. Build a Fire Emblem-like or an XCOM-like on top of it without fighting the basics. Features Grid + A* pathfinding with a movement-range flood-fill that routes around walls and other units

GodotGAS 1

by YulRun | MIT

Bring Unreal Engine's Gameplay Ability System (GAS) to Godot in a natural, native way. A robust, data-driven framework for managing abilities, stats, and status effects

GodotGAS: Gameplay Ability System Framework GodotGAS is a comprehensive, production-ready framework for Godot 4.6+ that brings the highly acclaimed architecture of Unreal Engine's Gameplay Ability System (GAS) natively to GDScript. Whether you are

Comedot ECS Template 0

by Syntaks.io | MIT

All-in-one project template & components framework for 2D games

Entities, Components & Shiz: ECS but without that "systems" jazz. Basically standard Godot nodes but for gameplay. Includes over 120 components for platformer/overhead/tile-based movement, combat, interactions, inventory, abilities etc. Support for turn

GF Framework 3

by C76GN | Apache 2.0

Lightweight Godot 4 architecture framework for lifecycle management, events, data binding, editor tooling, utilities, pure algorithm helpers, and optional gameplay extensions

GF Framework GF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree. It separates: data and state in GFModel gameplay rules in GFSystem scene, UI

Metroidvania System 6

by KoBeWi | MIT

General-purpose framework for creating metroidvania games in Godot. Includes sample project

Metroidvania System (abbrevated as MetSys) is a general-purpose toolkit for creating metroidvania games in Godot game engine. It helps with map design, navigation and presentation, tracking collectibles and provides basic save data functionality related

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