DotGodot
by Crystal Ocean | Apache 2.0
DotGodot is a C# Source Generator plugin for Godot 4 that delivers compile-time code generation with zero runtime overhead. It provides [OnReady] for auto node binding and [OnSignal] for auto signal connection — bringing GDScript's convenience to C#
DotGodot DotGodot is a C# Source Generator plugin for Godot 4 that provides zero-cost, compile-time code generation to eliminate boilerplate in C# game scripts. 💡 Features [OnReady] Auto Node Binding: Mark fields/properties with [OnReady] and GetNode
Custom Resource Previews
by Riley Evans | MIT
A Godot plugin that enables custom preview images for your resources in the editor
Features Define custom preview textures for your resource instances Improve resource browsing and searching in the Godot editor Give each resource instance a distinct visual identity Installation Download the plugin to your project's addons/ directory
GoHitHurt
by Charles Partous | MIT
A small Godot addon for building hit/hurtbox interactions with plain scene composition, in both 2D and 3D
GoHitHurt A small Godot addon for building hit/hurtbox interactions with plain scene composition, in both 2D and 3D. GoHitHurt provides a matched pair of nodes - a hitbox that scans for targets and a hurtbox that receives hits - that report collisions
Promises (gd-promise)
by Shatadev | MIT
A Promise/A+ inspired promise library for Godot 4
A feature-dense Promise/A+ inspired promise library for Godot 4 GDScript mostly ported from evaera's roblox-lua-promise. Made by Shatadev
State Machine Bot
by Daniel da costa beyuma | MIT
It's one of those machines that you can use in 2D, 3D projects or menu systems
In Godot, a Finite State Machine (FSM) is a design pattern used to manage the behavior of characters or entities by dividing their logic into discrete states (such as "Idle", "Run", "Jump") and transitions between them. This avoids the use of large blocks
SignalBus
by Charles Partous | MIT
Emit and connect to global signals from any script in your project
🚦 SignalBus SignalBus is a Godot editor plugin that enables the creation of global signals! Global signals may be emitted from and/or connected to any script in your project. ✨ Features SignalBus (Autoload) A core singleton script that manages the
G.U.I.D.E-CSharp
by Phlegm | MIT
G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support
G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch
Mesh Tools
by AR3D | MIT
A bunch of random tools I created for my game project to help with mesh editing and generation. Includes a merge by distance operation, a feature to separate mesh islands, as well as helper functions to create physics bodies from meshes. This largely was
Mesh Tools This is a bunch of helper functions that I've created for one of my projects. It suffered from the worst scope creep imaginable. Clean Up: rebuild_csg_node Bakes any CSG node and all it's children into one new CSGMesh3D. The children are then
Godot3To4FileConversion
by DaveTheCoder | MIT
Godot3To4FileConversion is an addon consisting of three GDScript classes that enable certain files written in Godot 3 to be read in Godot 4
Godot3To4FileConversion is an addon consisting of three GDScript classes that enable certain files written in Godot 3 to be read in Godot 4. Specifically, it provides solutions for these problems: Encryption change in class ConfigFile Encryption change in
YAML Parser
by Blackwater Gator Studios | MIT
A robust YAML parser with full read/write support, type conversion, nested structures, and Godot datetime handling — no external dependencies
Features: Parses YAML/YML files into Godot dictionaries with proper type conversion Saves Godot dictionaries back to properly formatted YAML files Supports all essential YAML data types: strings, integers, floats, booleans, null, arrays, and dictionaries
Real Equation Solver
by neclor | MIT
Equation solver and generator for real-valued polynomial equations up to 4th degree
Real Equation Solver Equation solver and generator for real-valued polynomial equations up to 4th degree. Table of Content Download Example Reference Contributing Download Asset Store Asset Library GitHub Example func example() -> void: print(ResSolver
BallisticSolutions
by neclor | MIT
Ballistic solutions for moving targets: interception time, position, and firing velocity, accounting for projectile and target acceleration
BallisticSolutions Ballistic solutions for moving targets: interception time, position, and firing velocity, accounting for projectile and target acceleration. Download NuGet BallisticSolutions NuGet BallisticSolutions.Godot Asset Store GitHub Quickstart
VimDot
by Enber Studios | MIT
Embed Neovim inside the Godot editor, and control it just like the built-in script panel, complete with project-aware colorschemes, custom menu actions, and optional script-editor replacement
VimDot - Neovim Embed for Godot Bring the full Neovim experience directly into the Godot editor. This addon exposes a main-screen tab that hosts a Neovim session, letting you keep your modal editing habits, plugins, and colorschemes while developing
GdPlanningAI
by Wahaha Yes | Apache 2.0
An advanced game AI framework, based on Goal Oriented Action Planning (GOAP), and implemented in Godot. GdPlanningAI (shortened as GdPAI) is an agent planning addon for Godot that allows you to build sophisticated AI agents for your game world. These
Table of Contents Intro Installation Usage Demos License Frequently Asked Questions (FAQ) TODOs GdPlanningAI GdPlanningAI (shortened as GdPAI) is an agent planning addon for Godot that allows you to build sophisticated AI agents for your game world. These
Godot Gameplay Abilities
by OctoD | MIT
An ability system made for godot
Usage This addon provides a set of nodes and tools to create gameplay abilities in Godot. It is designed to be flexible and easy to use, while providing a solid foundation for more complex systems. This system relies on three things: Ability : A single
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