BellaSDK
by DannyDeTour | MIT
All-in-One starter kit to quickly start prototyping your next FPS masterpiece
All the assets are now being automatically uploaded to DRIVE: https://drive.google.com/drive/folders/1EIplMuRXGZBpfP5XdidS_mtlFUrvjh8J?usp=drive_link Only we can create the Next Big Thing. Huge corpos no longer have what it takes to make us play their
Time Rewinder Delta
by Iko | MIT
A memory-optimized time rewind mechanic for Godot 4, for 2D & 3D games. Useful for gameplay mechanics (rewind powers, undo mechanics, replay/killcam systems) or for debugging. Check the README for the full documentation and credits
Time Rewinder Delta A memory-optimized time rewind mechanic for Godot 4, for 2D & 3D games. Useful for gameplay mechanics (rewind powers, "undo" mechanics, replay/killcam systems) or for debugging. Instead of storing a full copy of every tracked property
Godot Gameplay Attributes
by OctoD | MIT
An attribute system for the Godot Engine
The addon provides a set of resources and a node that can be used to define gameplay attributes with ease and flexibility. These nodes can be added to any scene in your game to define the attributes of the objects in that scene. How does it work
Quantum API Client
by David Grimsley | Apache 2.0
A beginner-friendly Godot runtime client for Quantum API, including text transformation, simulator gate effects, IBM backend discovery, and asynchronous hardware circuit jobs
Quantum API Client for Godot Quantum API Client is a lightweight Godot addon for bringing quantum-powered features into a game without writing HTTP request code from scratch. It supports: Health checks and clear structured error messages Text
Godot Gameplay Abilities
by OctoD | MIT
An ability system made for godot
Usage This addon provides a set of nodes and tools to create gameplay abilities in Godot. It is designed to be flexible and easy to use, while providing a solid foundation for more complex systems. This system relies on three things: Ability : A single
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