GodotGAS
by YulRun | MIT
Bring Unreal Engine's Gameplay Ability System (GAS) to Godot in a natural, native way. A robust, data-driven framework for managing abilities, stats, and status effects
GodotGAS: Gameplay Ability System Framework GodotGAS is a comprehensive, production-ready framework for Godot 4.6+ that brings the highly acclaimed architecture of Unreal Engine's Gameplay Ability System (GAS) natively to GDScript. Whether you are
Godot Gameplay Attributes
by OctoD | MIT
An attribute system for the Godot Engine
The addon provides a set of resources and a node that can be used to define gameplay attributes with ease and flexibility. These nodes can be added to any scene in your game to define the attributes of the objects in that scene. How does it work
loading more results...