Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

GodotGAS 4

by YulRun | MIT

Bring Unreal Engine's Gameplay Ability System (GAS) to Godot in a natural, native way. A robust, data-driven framework for managing abilities, stats, and status effects

GodotGAS: Gameplay Ability System Framework GodotGAS is a comprehensive, production-ready framework for Godot 4.7+ that brings the highly acclaimed architecture of Unreal Engine's Gameplay Ability System (GAS) natively to GDScript. Whether you are

NaughtyAttributes 1

by Denis Rizov | MIT

NaughtyAttributes is an attributes extension for the Godot Inspector

The addon expands the range of things you can say about an exported property, so that you can build powerful inspectors without writing an EditorInspectorPlugin or an EditorProperty of your own. Conditional visibility, value clamping, validation messages

Godot Gameplay Attributes 1

by OctoD | MIT

An attribute system for the Godot Engine

The addon provides a set of resources and a node that can be used to define gameplay attributes with ease and flexibility. These nodes can be added to any scene in your game to define the attributes of the objects in that scene. How does it work

loading more results...