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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

NaughtyAttributes 1

by Denis Rizov | MIT

NaughtyAttributes is an attributes extension for the Godot Inspector

The addon expands the range of things you can say about an exported property, so that you can build powerful inspectors without writing an EditorInspectorPlugin or an EditorProperty of your own. Conditional visibility, value clamping, validation messages

Sobek Inspector 1

by Blackwater Gator Studios | Blackwater Gator Studios License

Sobek Inspector is a modular Godot editor addon for building clean, designer-friendly Inspectors with visual layouts or GDScript directives

Sobek Inspector Build better Godot Inspectors without constantly switching between code and custom editor scripts. Sobek Inspector gives Node and Resource scripts a flexible, designer-authored Inspector workflow. Arrange exported fields into groups, tabs

Inspector Labels 0

by Soybean-milk | MIT

Custom Inspector labels from GDScript comments. Keep variable names unchanged and retain native property editors

Inspector Labels lets you customize how GDScript export names appear in the Godot Inspector using a comment above the variable. # @label 射击间隔 @export var fire_interval: float = 0.1 The Inspector displays 射击间隔 while code and saved scenes continue to use

Multi Edit 0

by Rydrako | MIT

Edit multiple resources at once right within the Inspector

Allows you to mass edit the properties of any resources intuitively right within Godot's Inspector! Multi-edit mode activates simply by selecting multiple files of the same type in the file system. Known Issues: You need to hit undo twice to undo a batch

Multi Inspector 0

by Mariano Javier Suligoy | MIT

This plugin adds additional Inspectors that will edit the same selected object unless it's locked

This plugin adds additional Inspectors that will edit the same selected object unless it's locked. Inspector can be made floating windows, attached to any dock slot, or have different property filters

Any Object Inspector 0

by emanvidmaker | MIT

Inspector tab in game. The AnyObjectInspector is a run time compatible version of the Inspector tab used in the editor. Intended for editing objects in game. Supports Objects like: Object, Resource, Node, Array and Dictionary

AnyObjectInspector Inspector tab in game. The AnyObjectInspector is a at run time compatible version of the Inspector tab used in the editor. Intended for editing objects in game. Simple to use just add the any_object_inspector.tscn scene and call set

Unexport My Props! 0

by Aurailus | GPL v3

Allows scripts to hide exported properties, property groups, and property categories from the Godot Inspector

Unexport My Props! Unexport My Props! lets scripts selectively hide exported properties from inherited scripts from the Godot Inspector. Properties can be hidden individually, or by group or category. This is useful when an exported property from a base

Inspector String Verification 0

by Keith Jones | MIT

A Godot inspector plugin for verifying that Strings or StringNames typed into exported resource properties in the inspector are contained a list of strings considered valid

NOTE: This is still experimental and has been tested with Godot 4.7 but should work with recent versions. The current version uses a script for filling the String registry that only works with GDScript files but can be easily augmented for C# files by

Inspector Pin 0

by Aleksey Pershin | MIT

Pin the Godot Inspector to one node, so it stops following your selection

The Inspector always shows whatever is selected right now. That is usually what you want — until you need to look at one scene while editing a node that lives in another. Then you are stuck bouncing between tabs, changing a value in one and checking the

Set and See Localization Key 0

by JavatoScriptor | MIT

An Addon to insert language reference keys from "csv" files, into nodes via their "Text" fields, and into custom script variables

Set and See Localization Key Acknowledgments Thanks to Banana Holograma for their script to read CSV files from the Godot Essentials repository, specifically from the file_manager.gd file. Thanks to Hugo Locurcio and contributorss for the icons: Reload

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