Inspector String Verification
by Keith Jones | MIT
A Godot inspector plugin for verifying that Strings or StringNames typed into exported resource properties in the inspector are contained a list of strings considered valid
NOTE: This is still experimental and has been tested with Godot 4.7 but should work with recent versions. The current version uses a script for filling the String registry that only works with GDScript files but can be easily augmented for C# files by
Scene Exported Properties Dashboard
by BlacKing | MIT
Godot 4.6 Editor Plugin — Centrally edit all @export variables of the current scene's nodes. Designed for scenarios with massive numerical adjustments like game balance tuning, allowing you to browse, search, favorite, and edit exported variables scattered
Scene Exported Properties Dashboard A Godot 4.6 Editor Plugin — Centrally edit @export variables for all nodes in the current scene. Designed for heavy numerical tweaking scenarios such as the game balancing phase. This plugin allows you to browse, search
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