NaughtyAttributes
by Denis Rizov | MIT
NaughtyAttributes is an attributes extension for the Godot Inspector
The addon expands the range of things you can say about an exported property, so that you can build powerful inspectors without writing an EditorInspectorPlugin or an EditorProperty of your own. Conditional visibility, value clamping, validation messages
Exported Actions Quick-Add
by TigerULTRA | MIT
Add buttons to quickly create missing input actions directly from the inspector
A Godot 4 editor plugin that adds Add and Add & Edit buttons next to properties using the PROPERTY_HINT_INPUT_NAME hint, so you can create missing input actions directly from the inspector. Usage example: # Annotate an exported `String` property with the
Any Object Inspector
by emanvidmaker | MIT
Inspector tab in game. The AnyObjectInspector is a run time compatible version of the Inspector tab used in the editor. Intended for editing objects in game. Supports Objects like: Object, Resource, Node, Array and Dictionary
AnyObjectInspector Inspector tab in game. The AnyObjectInspector is a at run time compatible version of the Inspector tab used in the editor. Intended for editing objects in game. Simple to use just add the any_object_inspector.tscn scene and call set
Inspector String Verification
by Keith Jones | MIT
A Godot inspector plugin for verifying that Strings or StringNames typed into exported resource properties in the inspector are contained a list of strings considered valid
NOTE: This is still experimental and has been tested with Godot 4.7 but should work with recent versions. The current version uses a script for filling the String registry that only works with GDScript files but can be easily augmented for C# files by
Scene Exported Properties Dashboard
by BlacKing | MIT
Godot 4.6 Editor Plugin — Centrally edit all @export variables of the current scene's nodes. Designed for scenarios with massive numerical adjustments like game balance tuning, allowing you to browse, search, favorite, and edit exported variables scattered
Scene Exported Properties Dashboard A Godot 4.6 Editor Plugin — Centrally edit @export variables for all nodes in the current scene. Designed for heavy numerical tweaking scenarios such as the game balancing phase. This plugin allows you to browse, search
loading more results...