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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

NaughtyAttributes 1

by Denis Rizov | MIT

NaughtyAttributes is an attributes extension for the Godot Inspector

The addon expands the range of things you can say about an exported property, so that you can build powerful inspectors without writing an EditorInspectorPlugin or an EditorProperty of your own. Conditional visibility, value clamping, validation messages

Exported Actions Quick-Add 0

by TigerULTRA | MIT

Add buttons to quickly create missing input actions directly from the inspector

A Godot 4 editor plugin that adds Add and Add & Edit buttons next to properties using the PROPERTY_HINT_INPUT_NAME hint, so you can create missing input actions directly from the inspector. Usage example: # Annotate an exported `String` property with the

Any Object Inspector 0

by emanvidmaker | MIT

Inspector tab in game. The AnyObjectInspector is a run time compatible version of the Inspector tab used in the editor. Intended for editing objects in game. Supports Objects like: Object, Resource, Node, Array and Dictionary

AnyObjectInspector Inspector tab in game. The AnyObjectInspector is a at run time compatible version of the Inspector tab used in the editor. Intended for editing objects in game. Simple to use just add the any_object_inspector.tscn scene and call set

Inspector String Verification 0

by Keith Jones | MIT

A Godot inspector plugin for verifying that Strings or StringNames typed into exported resource properties in the inspector are contained a list of strings considered valid

NOTE: This is still experimental and has been tested with Godot 4.7 but should work with recent versions. The current version uses a script for filling the String registry that only works with GDScript files but can be easily augmented for C# files by

Scene Exported Properties Dashboard 0

by BlacKing | MIT

Godot 4.6 Editor Plugin — Centrally edit all @export variables of the current scene's nodes. Designed for scenarios with massive numerical adjustments like game balance tuning, allowing you to browse, search, favorite, and edit exported variables scattered

Scene Exported Properties Dashboard A Godot 4.6 Editor Plugin — Centrally edit @export variables for all nodes in the current scene. Designed for heavy numerical tweaking scenarios such as the game balancing phase. This plugin allows you to browse, search

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