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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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Exported Actions Quick-Add 0

by TigerULTRA | MIT

Add buttons to quickly create missing input actions directly from the inspector

A Godot 4 editor plugin that adds Add and Add & Edit buttons next to properties using the PROPERTY_HINT_INPUT_NAME hint, so you can create missing input actions directly from the inspector. Usage example: # Annotate an exported `String` property with the

Mobile Keyboard Disabler 0

by repechul | MIT

A Toggle Button in the main toolbar to disable the Android virtual keyboard while editing code on the Scripts screen

Mobile Keyboard Disabler A toggle button in the main toolbar to disable Android's virtual keyboard anywhere text can be entered in the editor: the Script editor, Inspector fields, FileSystem search, rename dialogs, SpinBox number entry, and more. Quick

Reactive UI Editor 0

by Yaniv Kalfa | MIT

A full .guitkx editor inside Godot — the authoring companion for Reactive UI: syntax highlighting, live diagnostics, completion, hover, navigation, rename, project search, and the same formatter as the VS Code extension. Ships with the native analyzer

A full .guitkx editor inside the Godot editor — the authoring companion for the "Reactive UI (React for Godot)" addon. Double-click a .guitkx in the FileSystem dock and edit it in a main-screen tab: theme-matched syntax highlighting (embedded GDScript

Reactive UI (React for Godot) 0

by Yaniv Kalfa | MIT

Build Godot UI the React way, in plain GDScript: function components, hooks, and a fiber reconciler — plus .guitkx, a JSX-like markup that compiles to plain .gd, with Fast Refresh hot-reloading your running game while preserving state. VS Code tooling

React-style reactive UI for Godot 4, in plain GDScript: function components, hooks (useState/useEffect/useMemo/…), a fiber reconciler with keyed reconciliation and bailouts, a router, typed styling, and the .guitkx JSX-like markup language with an editor

Guideline Manager 0

by repechul | MIT

A simple Dock editor for creating and managing viewport guide lines in Godot

Guideline Manager A simple Dock editor for creating and managing viewport guide lines in Godot. Compatible with Godot 4.6+ — tested on 4.7 Installation Copy the "guideline_manager" folder into "addons" in your project. Go to Project > Project Settings >

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