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External Shader Editor 0

by Jaeho Yi | MIT

A Godot 4.x editor plugin that opens GDShader files in a external editor

External Shader Editor is a Godot 4.x editor plugin that opens .gdshader and .gdshaderinc files in a configurable external editor from the FileSystem dock and shader error links

Reactive UI Editor 0

by Yaniv Kalfa | MIT

A full .guitkx editor inside Godot — the authoring companion for Reactive UI: syntax highlighting, live diagnostics, completion, hover, navigation, rename, project search, and the same formatter as the VS Code extension. Ships with the native analyzer

A full .guitkx editor inside the Godot editor — the authoring companion for the "Reactive UI (React for Godot)" addon. Double-click a .guitkx in the FileSystem dock and edit it in a main-screen tab: theme-matched syntax highlighting (embedded GDScript

Vimdow 0

by Jeremy Gordon | MIT

A plugin that integrates Neovim into the editor

Vimdow is 2 things at once. First, it's a Neovim client based on Godot, and second it's an editor plugin that allows you to use Neovim on your project files. Vimdow only needs to know where the Neovim binary is located on your system, and you can enjoy

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