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SaveKit 0

by Fern Forest Games | MIT

A library for saving and loading game state in Godot 4, with pluggable save file formats and a focus on ease of use

SaveKit for Godot A library for saving and loading game state in Godot 4, with pluggable save file formats and a focus on ease of use. Key features: Easy to get started. Add nodes to the saveable group, then use SaveManager.save_game() and SaveManager

Disco Tools 0

by Fireye.coffee | MIT

A collection of helpful scripts and tools that help you create games similar in nature to disco elysium

Codeberg Repository Documentation FAQ Who is this for? Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture. TTRPG Designers who want to adapt their TTRPG systems into a video game Disco

enhance_save_system 0

by Amiya_desi | MIT

Enhanced Save System is a comprehensive save system plugin for Godot, providing modular save solutions with input remapping, auto-save, save screenshots, and encryption features, helping developers quickly implement professional game save systems

Enhanced Save System Overview Enhanced Save System is a comprehensive save system plugin for Godot, providing a modular save solution with input remapping, auto-save, save screenshots, and encryption features. Features Core Features Pure JSON Storage :

Level Manager 0

by weirdbeardgame | MIT

A Unity-styled Level Manager that will allow Godot to recognize and save levels, and recognize a Level vs a GameObject And have a clear separation between the two, which is missing in Godot

Godot Level Manager What is it? Godot Level Manager is A Unity-style Level Manager that will allow Godot to recognize and manage what is a level vs a normal GameObject. What does it solve? Since all GameObjects are viewed as Scenes in Godot, anything can

ForgeJSONGD 0

by EiTaNBaRiBoA | MIT

Simplify your Godot save/load systems with this GDScript singleton. Effortlessly serialize any class to JSON and deserialize back, with automatic handling of Godot types. Go beyond basic conversion with advanced tools to compare, find differences, and

ForgeJSONGD Simplify your Godot save/load systems with this GDScript singleton. Effortlessly serialize any class to JSON and deserialize back, with automatic handling of Godot types. Go beyond basic conversion with advanced tools to compare, find

Game Jolt API 0

by Muriki Game Studio | MIT

Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible

Game Jolt API for Godot Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 4.x. For the Godot 3.x version, see this branch. For

Quest System 0

by Shomy | MIT

A simple, powerful and modular quest system for Godot 4

QuestSystem is a minimal, powerful and modular addon for Godot 4.4+ that simplifies the creation of custom quest, with an easy to use API, resource based quests and completely compatible with other addons with its modularity. For the Godot 4.0-4.3 version

VarEdit 0

by Jacob Coughenour | MIT

Variant File Inspector

A serialized Variant file inspector built into the Godot Editor. Perfect for debugging your save files stored using FileAccess.store_var() Features Displays all Variant types. Multiple files open at once as tabs. Displays nested dictionaries and arrays

Ref Serializer 0

by KoBeWi | MIT

Utility class for registering and serializing light-weight RefCounted-based structs in Godot Engine

Helper class to serialize and deserialize light-weight RefCounted objects in Godot Engine. Requires Godot 4.4 or newer. But why Godot currently lacks struct support. The only available serializable data type are Resources (and technically nodes, but they

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