CSV Parser
by Shadow9876 | MIT
Import and export CSV data and use it for more than translations similarly to JSON
Import and export CSV data and use it for more than translations similarly to JSON
JSONH GDScript (JSON for Humans)
by Joyless | MIT
JSON for Humans in GDScript
JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines. Since JSONH is compatible with JSON, any
Resource2JSON
by maxiking445 | MIT
Resource2JSON is a lightweight Godot addon for converting Resources to JSON and restoring them from JSON. Its goal is to make Resources easier to store, exchange, inspect, and process
Copy the addons/jsonConverter/ directory into the addons/ directory of your Godot project. JsonConverter.gd declares the global class JSONConverter , so you can use it from any GDScript without creating an instance or configuring an autoload. Convert a
GDscript Ast Flow
by Star Weaver | MIT
A Godot 4.7 GDScript AST parser + logic flow analysis tool
A Godot 4.7 GDScript AST parser + logic flow analysis tool. Integrated as an EditorPlugin, supporting signal connection tracing, method call graphs, variable def-use chain analysis, cross-file reference tracking, and scene/resource structure visualization
Godot TOML
by DarthPapalo | MIT
Godot 4.5+ addon that adds support for TOML files
This addon includes a fully compliant TOML v1.1.0 lexer and parser for Godot 4.5+ written in GDScript. They pass the complete official TOML test suite v2.2.0. This addon makes Godot recognise TOML files as Resources, and enables you to parse them as
GDPeg - Parsing Expression Grammar for GDScript -
by きのもと 結衣 Yui Kinomoto | MIT
Parsing Expression Grammar for GDScript
This is implementation of Parsing Expression Grammar. How to Use Text Notation func number( s:String ): return { "number": int(s) } func binop_non_folding( group:Array ): var node = group[0] for i in range( 1, len( group ), 2 ): node = { "op": group[i+0]
ReDScribe
by tkmfujise | MIT
Ruby-embedded DSL for Godot
ReDScribe: Ruby-embedded DSL for Godot. Let’s re-describe your code as your own friendly domain-specific language. Features 💎 Execution: You can execute mruby code (a lightweight Ruby) in Godot and emit signals from mruby to Godot. ✏️ Editing: You can
YAML Parser
by Blackwater Gator Studios | MIT
A robust YAML parser with full read/write support, type conversion, nested structures, and Godot datetime handling — no external dependencies
Features: Parses YAML/YML files into Godot dictionaries with proper type conversion Saves Godot dictionaries back to properly formatted YAML files Supports all essential YAML data types: strings, integers, floats, booleans, null, arrays, and dictionaries
JSONH GDExtension (Json For Humans)
by Joyless | MIT
JSON for Humans in GDExtension
JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines. Since JSONH is compatible with JSON, any
MarkdownLabel
by Daenvil | MIT
A custom node that extends RichTextLabel to use Markdown instead of BBCode
MarkdownLabel is a control node that displays and formats a text written in Markdown format. Useful for people familiar with Markdown and to display common Markdown files such as credits or changelogs in your game. Usage Simply add a MarkdownLabel node to
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