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CSV Parser 0

by Shadow9876 | MIT

Import and export CSV data and use it for more than translations similarly to JSON

Import and export CSV data and use it for more than translations similarly to JSON

JSONH GDScript (JSON for Humans) 0

by Joyless | MIT

JSON for Humans in GDScript

JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines. Since JSONH is compatible with JSON, any

Resource2JSON 0

by maxiking445 | MIT

Resource2JSON is a lightweight Godot addon for converting Resources to JSON and restoring them from JSON. Its goal is to make Resources easier to store, exchange, inspect, and process

Copy the addons/jsonConverter/ directory into the addons/ directory of your Godot project. JsonConverter.gd declares the global class JSONConverter , so you can use it from any GDScript without creating an instance or configuring an autoload. Convert a

GDscript Ast Flow 0

by Star Weaver | MIT

A Godot 4.7 GDScript AST parser + logic flow analysis tool

A Godot 4.7 GDScript AST parser + logic flow analysis tool. Integrated as an EditorPlugin, supporting signal connection tracing, method call graphs, variable def-use chain analysis, cross-file reference tracking, and scene/resource structure visualization

Godot TOML 0

by DarthPapalo | MIT

Godot 4.5+ addon that adds support for TOML files

This addon includes a fully compliant TOML v1.1.0 lexer and parser for Godot 4.5+ written in GDScript. They pass the complete official TOML test suite v2.2.0. This addon makes Godot recognise TOML files as Resources, and enables you to parse them as

GDPeg - Parsing Expression Grammar for GDScript - 0

by きのもと 結衣 Yui Kinomoto | MIT

Parsing Expression Grammar for GDScript

This is implementation of Parsing Expression Grammar. How to Use Text Notation func number( s:String ): return { "number": int(s) } func binop_non_folding( group:Array ): var node = group[0] for i in range( 1, len( group ), 2 ): node = { "op": group[i+0]

ReDScribe 0

by tkmfujise | MIT

Ruby-embedded DSL for Godot

ReDScribe: Ruby-embedded DSL for Godot. Let’s re-describe your code as your own friendly domain-specific language. Features 💎 Execution: You can execute mruby code (a lightweight Ruby) in Godot and emit signals from mruby to Godot. ✏️ Editing: You can

YAML Parser 0

by Blackwater Gator Studios | MIT

A robust YAML parser with full read/write support, type conversion, nested structures, and Godot datetime handling — no external dependencies

Features: Parses YAML/YML files into Godot dictionaries with proper type conversion Saves Godot dictionaries back to properly formatted YAML files Supports all essential YAML data types: strings, integers, floats, booleans, null, arrays, and dictionaries

JSONH GDExtension (Json For Humans) 1

by Joyless | MIT

JSON for Humans in GDExtension

JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines. Since JSONH is compatible with JSON, any

MarkdownLabel 2

by Daenvil | MIT

A custom node that extends RichTextLabel to use Markdown instead of BBCode

MarkdownLabel is a control node that displays and formats a text written in Markdown format. Useful for people familiar with Markdown and to display common Markdown files such as credits or changelogs in your game. Usage Simply add a MarkdownLabel node to

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