Description
Changelog
Reviews
Features:
- Parses YAML/YML files into Godot dictionaries with proper type conversion
- Saves Godot dictionaries back to properly formatted YAML files
- Supports all essential YAML data types: strings, integers, floats, booleans, null, arrays, and dictionaries
- Handles complex nested structures and mixed-type collections
- Date/time parsing with automatic conversion to Godot time dictionaries
- Inline and multi-line array/dictionary notation support
- Strict typing throughout for optimal performance and reliability
- Comprehensive error handling for file operations
- Comment support (ignores # comments during parsing)
Supported Data Types:
- Strings: quoted, unquoted, with automatic ambiguity resolution
- Numbers: integers, floats, negative values, scientific notation
- Booleans: true/false, yes/no, on/off variations
- Null: null, ~, and implicit null values
- Arrays: inline [1,2,3] and multi-line list formats
- Dictionaries: nested objects with unlimited depth
- Dates: ISO format (YYYY-MM-DD) and datetime strings
Use Cases: Configuration files, save data, asset metadata, localization data, game settings
Changelog for version 1.0.0.0
No changelog provided for this version.