Description
Changelog
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Access doc site here: https://indieshade.github.io/saveflow-lite/
Installation
- Download the zip file and extract the addons/saveflow_core and addons/saveflow_lite into your project folder.
- Enable the saveflow plugin in the project plugin settings.
Core features:
- Scene-authored Save Graph workflow
- SaveFlowNodeSource for saving selected node state
- SaveFlowTypedDataSource for typed GDScript data
- SaveFlowTypedStateSource for C# typed state
- SaveFlowEntityCollectionSource for runtime-spawned entities
- SaveFlowScope for domain-based save/load boundaries
- Slot metadata, save cards, active slot helpers, autosave/checkpoint examples
- Compatibility checks, setup health, scene validator, and authoring warnings
- Pipeline signals for save/load lifecycle hooks without subclassing every source
- DevSaveManager for editor-time save/load testing
- Recommended template and examples for real Godot project workflows
- Baseline C# wrappers and documentation
Lite & Pro
- SaveFlow Lite focuses on the baseline save model: correctness, explicit ownership, diagnostics, and practical Godot workflows.
- Advanced commercial features such as migration pipelines, cloud sync, restore orchestration, storage profiles, reference repair, and seamless background save workflows are planned for SaveFlow Pro.
Changelog for version v1.0.7
No changelog provided for this version.