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PersistableObjects 0

by Doodle | MIT

Automatically persist objects between scene changes and on initialization. To use, simply add PersistComponent as a child of the object you want to persist and supply a unique_id

Automatically persist objects between scene changes and on initialization. This is meant to be used for things like preserving object positions between changing scenes, so they remain there when you return. Any attribute should be possible to persist, but

Loveable Saves 0

by Turnback Studio | Creative Commons Attribution 4.0

Ergonomically Save and Load object data using the Decorator Pattern & Reflection. No jumping through hoops, it's all taken care of by this Save System

Documentation | GitHub Ever wanted to just tell your game to save whatever you need from an object in your game? A player's name, killcount or whatever else? Never liked having to jump through hoops to simply store some data, and load it up? That's

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