Gedis
by Jake Cattrall | MIT
An in-memory, Redis-like datastore for Godot — strings, hashes, lists, sets, sorted sets, TTLs, and pub/sub, all in pure GDScript
The Redis you know, right inside your Godot project. Gedis is a high-performance, in-memory key-value datastore for Godot, inspired by Redis and written in pure GDScript. No native dependencies, no servers to spin up — just var gedis := Gedis.new() and
Loveable Saves
by Turnback Studio | Creative Commons Attribution 4.0
Ergonomically Save and Load object data using the Decorator Pattern & Reflection. No jumping through hoops, it's all taken care of by this Save System
Documentation | GitHub Ever wanted to just tell your game to save whatever you need from an object in your game? A player's name, killcount or whatever else? Never liked having to jump through hoops to simply store some data, and load it up? That's
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