PickleGD Serializer
by Zach Bernal (Chrisknyfe) | MIT
PickleGD is a Godot asset for safely serializing arbitrary Godot data structures, including custom classes, over multiplayer and to disk
Tested with: Godot Engine v4.7.1.stable.official a13da4feb This is a system for "pickling" GDScript objects to byte arrays, using native var_to_bytes plus some code inspection magic. It's meant to make it easy for you to send complex data structures (such
Seriously
by FreehuntX | MIT
You need to serialize some data to bytes and deserialize it again? You tried the binary serialization API of Godot but didnt like its footprint? Or you miss being able to serialize Objects without sacrifice security? (Callable functions) "Seriously" to the
Seriously - A De-/Serializer for Godot There are some things I didnt like about the Godot serialization API. So I came up with an own one. While its not faster than the Godot serialization API, it produces smaller byte arrays thus uses less traffic. Plus
Gedis
by Jake Cattrall | MIT
An in-memory, Redis-like datastore for Godot — strings, hashes, lists, sets, sorted sets, TTLs, and pub/sub, all in pure GDScript
The Redis you know, right inside your Godot project. Gedis is a high-performance, in-memory key-value datastore for Godot, inspired by Redis and written in pure GDScript. No native dependencies, no servers to spin up — just var gedis := Gedis.new() and
Loveable Saves
by Turnback Studio | Creative Commons Attribution 4.0
Ergonomically Save and Load object data using the Decorator Pattern & Reflection. No jumping through hoops, it's all taken care of by this Save System
Documentation | GitHub Ever wanted to just tell your game to save whatever you need from an object in your game? A player's name, killcount or whatever else? Never liked having to jump through hoops to simply store some data, and load it up? That's
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