SQLite3.gd
by Yeicor | MIT
This project provides SQLite3 integration for the Godot Engine using GDExtension. It focuses on being a low-level yet complete wrapper, designed as a solid foundation for building higher-level interfaces while still accounting for rare edge cases
This project provides SQLite3 integration for the Godot Engine using GDExtension. It focuses on being a low-level yet complete wrapper, designed as a solid foundation for building higher-level interfaces while still accounting for rare edge cases. All
Gedis
by Jake Cattrall | MIT
An in-memory, Redis-like datastore for Godot — strings, hashes, lists, sets, sorted sets, TTLs, and pub/sub, all in pure GDScript
The Redis you know, right inside your Godot project. Gedis is a high-performance, in-memory key-value datastore for Godot, inspired by Redis and written in pure GDScript. No native dependencies, no servers to spin up — just var gedis := Gedis.new() and
Godot DuckDB
by mrjsj | MIT
Godot bindings for DuckDB
How to use? The bindings themselves are very bare-bones, however, it is possible to fully utilize DuckDB, as everything from installing duckdb-extensions to storing secrets can be controlled with SQL-queries. var db = GDDuckDB.new() # db.set_path("path/to
Text Database
by KoBeWi | MIT
Advanced text resource loader (JSON, CFG) with rich data validation
TextDatabse is a class that can load custom data files (supported formats are .json and .cfg ) created manually and validate them for you. If comparing to SQL database, imagine you create a schema and then load data and the data tries to fit into the
YARD — Yet Another Resource Database
by Elliot Fontaine | MIT
YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top
A Godot 4 plugin for managing and querying collections of resources, with a spreadsheet-like editor and a lightweight runtime API. Overview YARD builds on Godot's resource system. It has two parts: A table-based resource editor. The YARD editor tab lets
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