Appwrite Server SDK
by RUNN | MIT
Community maintained Appwrite server SDK for headless Godot. Build servers for cross-platform games and applications with complete Appwrite Server API
Appwrite server SDK for Headless Godot The Appwrite server SDK brings the full power of Appwrite to headless Godot, enabling you to build server for cross-platform games and applications backed by Appwrite Server or Appwrite Cloud in native GDScript
Appwrite SDK
by RUNN | MIT
Community maintained Appwrite SDK for Godot 4. Build cross-platform games and applications with authentication, databases, storage, functions, messaging, avatars, and the complete Appwrite API
Appwrite SDK for Godot The Appwrite SDK brings the full power of Appwrite to Godot 4, enabling you to build cross-platform games and applications backed by Appwrite Server or Appwrite Cloud. Note: This assets is not intended to be used with server builds
Godot Resource Database
by Iffy | MIT
A Godot editor plugin that provides a spreadsheet-like database editing experience backed by Godot Resource files. Query, validate, and edit resource-based tables without leaving the editor
Godot Resource Database A Godot editor plugin that provides a spreadsheet-like database editing experience backed by Godot Resource files. Query, validate, and edit resource-based tables without leaving the editor. Installation Copy the addons/godot
MySQL Connector
by North Studios | MIT
A lightweight and easy-to-use MySQL database connector for Godot Engine that enables developers to connect, query, and manage MySQL databases directly from their Godot projects. Designed for desktop applications, management systems, tools, and data-driven
Godot MySQL Connector is a database integration asset that allows Godot developers to communicate directly with MySQL servers without relying on external web APIs. The asset provides a clean and straightforward interface for establishing database
SpacetimeDB Godot SDK
by plaught-armor | MIT
A GDScript SDK for integrating Godot Engine with SpacetimeDB, enabling real-time data synchronization and server interaction directly from your Godot client, with full codegen support
SpacetimeDB Client SDK for Godot (GDScript) A pure-GDScript client for SpacetimeDB. Talk to a SpacetimeDB module from standard Godot 4.7 — no .NET / Mono build required — and export to web via the Compatibility renderer. Features Typed bindings, generated
GDSQL - Ultimate Database
by jinyangcruise | MIT
GDSQL, a ConfigFile-based SQL system. Pure GDScript, zero dependencies, no server required, AI friendly. Features: visual database management, Excel-like inline editing with auto-fill, MyBatis-style ORM (GBatis), code generator, and encryption. Supports
English GDSQL is a database SQL workbench plugin built entirely on the ConfigFile system. Pure GDScript, zero external dependencies, no database server required — install and use immediately, AI friendly. Storage & Philosophy All data lives in .cfg plain
SQLite3.gd
by Yeicor | MIT
This project provides SQLite3 integration for the Godot Engine using GDExtension. It focuses on being a low-level yet complete wrapper, designed as a solid foundation for building higher-level interfaces while still accounting for rare edge cases
This project provides SQLite3 integration for the Godot Engine using GDExtension. It focuses on being a low-level yet complete wrapper, designed as a solid foundation for building higher-level interfaces while still accounting for rare edge cases. All
Gedis
by Jake Cattrall | MIT
An in-memory, Redis-like datastore for Godot — strings, hashes, lists, sets, sorted sets, TTLs, and pub/sub, all in pure GDScript
The Redis you know, right inside your Godot project. Gedis is a high-performance, in-memory key-value datastore for Godot, inspired by Redis and written in pure GDScript. No native dependencies, no servers to spin up — just var gedis := Gedis.new() and
Godot DuckDB
by mrjsj | MIT
Godot bindings for DuckDB
How to use? The bindings themselves are very bare-bones, however, it is possible to fully utilize DuckDB, as everything from installing duckdb-extensions to storing secrets can be controlled with SQL-queries. var db = GDDuckDB.new() # db.set_path("path/to
Text Database
by KoBeWi | MIT
Advanced text resource loader (JSON, CFG) with rich data validation
TextDatabse is a class that can load custom data files (supported formats are .json and .cfg ) created manually and validate them for you. If comparing to SQL database, imagine you create a schema and then load data and the data tries to fit into the
YARD — Yet Another Resource Database
by Elliot Fontaine | MIT
YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top
A Godot 4 plugin for managing and querying collections of resources, with a spreadsheet-like editor and a lightweight runtime API. Overview YARD builds on Godot's resource system. It has two parts: A table-based resource editor. The YARD editor tab lets
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