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Appwrite Server SDK 0

by RUNN | MIT

Community maintained Appwrite server SDK for headless Godot. Build servers for cross-platform games and applications with complete Appwrite Server API

Appwrite server SDK for Headless Godot The Appwrite server SDK brings the full power of Appwrite to headless Godot, enabling you to build server for cross-platform games and applications backed by Appwrite Server or Appwrite Cloud in native GDScript

Appwrite SDK 0

by RUNN | MIT

Community maintained Appwrite SDK for Godot 4. Build cross-platform games and applications with authentication, databases, storage, functions, messaging, avatars, and the complete Appwrite API

Appwrite SDK for Godot The Appwrite SDK brings the full power of Appwrite to Godot 4, enabling you to build cross-platform games and applications backed by Appwrite Server or Appwrite Cloud. Note: This assets is not intended to be used with server builds

Godot Resource Database 0

by Iffy | MIT

A Godot editor plugin that provides a spreadsheet-like database editing experience backed by Godot Resource files. Query, validate, and edit resource-based tables without leaving the editor

Godot Resource Database A Godot editor plugin that provides a spreadsheet-like database editing experience backed by Godot Resource files. Query, validate, and edit resource-based tables without leaving the editor. Installation Copy the addons/godot

MySQL Connector 0

by North Studios | MIT

A lightweight and easy-to-use MySQL database connector for Godot Engine that enables developers to connect, query, and manage MySQL databases directly from their Godot projects. Designed for desktop applications, management systems, tools, and data-driven

Godot MySQL Connector is a database integration asset that allows Godot developers to communicate directly with MySQL servers without relying on external web APIs. The asset provides a clean and straightforward interface for establishing database

SpacetimeDB Godot SDK 0

by plaught-armor | MIT

A GDScript SDK for integrating Godot Engine with SpacetimeDB, enabling real-time data synchronization and server interaction directly from your Godot client, with full codegen support

SpacetimeDB Client SDK for Godot (GDScript) A pure-GDScript client for SpacetimeDB. Talk to a SpacetimeDB module from standard Godot 4.7 — no .NET / Mono build required — and export to web via the Compatibility renderer. Features Typed bindings, generated

GDSQL - Ultimate Database 1

by jinyangcruise | MIT

GDSQL, a ConfigFile-based SQL system. Pure GDScript, zero dependencies, no server required, AI friendly. Features: visual database management, Excel-like inline editing with auto-fill, MyBatis-style ORM (GBatis), code generator, and encryption. Supports

English GDSQL is a database SQL workbench plugin built entirely on the ConfigFile system. Pure GDScript, zero external dependencies, no database server required — install and use immediately, AI friendly. Storage & Philosophy All data lives in .cfg plain

SQLite3.gd 1

by Yeicor | MIT

This project provides SQLite3 integration for the Godot Engine using GDExtension. It focuses on being a low-level yet complete wrapper, designed as a solid foundation for building higher-level interfaces while still accounting for rare edge cases

This project provides SQLite3 integration for the Godot Engine using GDExtension. It focuses on being a low-level yet complete wrapper, designed as a solid foundation for building higher-level interfaces while still accounting for rare edge cases. All

Gedis 0

by Jake Cattrall | MIT

An in-memory, Redis-like datastore for Godot — strings, hashes, lists, sets, sorted sets, TTLs, and pub/sub, all in pure GDScript

The Redis you know, right inside your Godot project. Gedis is a high-performance, in-memory key-value datastore for Godot, inspired by Redis and written in pure GDScript. No native dependencies, no servers to spin up — just var gedis := Gedis.new() and

Godot DuckDB 0

by mrjsj | MIT

Godot bindings for DuckDB

How to use? The bindings themselves are very bare-bones, however, it is possible to fully utilize DuckDB, as everything from installing duckdb-extensions to storing secrets can be controlled with SQL-queries. var db = GDDuckDB.new() # db.set_path("path/to

Text Database 0

by KoBeWi | MIT

Advanced text resource loader (JSON, CFG) with rich data validation

TextDatabse is a class that can load custom data files (supported formats are .json and .cfg ) created manually and validate them for you. If comparing to SQL database, imagine you create a schema and then load data and the data tries to fit into the

YARD — Yet Another Resource Database 15

by Elliot Fontaine | MIT

YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top

A Godot 4 plugin for managing and querying collections of resources, with a spreadsheet-like editor and a lightweight runtime API. Overview YARD builds on Godot's resource system. It has two parts: A table-based resource editor. The YARD editor tab lets

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