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Description
Changelog
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This project provides SQLite3 integration for the Godot Engine using GDExtension.

It focuses on being a low-level yet complete wrapper, designed as a solid foundation for building higher-level interfaces while still accounting for rare edge cases.

All standard SQLite extensions are included except for Unicode (ICU) support. ICU is excluded to avoid increasing the final build size by more than 10×, but it can still be loaded separately at runtime if needed.

You can use this project as a starting point for building other GDExtensions with only minor modifications. See https://github.com/yeicor-gd/sqlite3.gd for more information.

✨ Features

  • Cross-Platform Support: Runs on desktop (Windows, macOS, Linux), mobile (Android, iOS), and web (threads, no threads) platforms.
  • Demo Project: includes demo project to get you started quickly, which you can run in your browser.
  • Comprehensive Documentation: includes class references for seamless Godot editor integration.
  • High Performance: leverages C++ for optimized performance and low-level access.
  • Easy Integration: drop-in GDExtension with simple Godot API bindings.
  • Automated Builds: uses GitHub Actions for continuous integration, including tests and prebuilt binaries.
  • Dependency Management: integrated VCPKG for hassle-free library management.

Changelog for version v0.4.7

No changelog provided for this version.

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