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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
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    will match if "godot" is found in the asset name, and "engine" is found in the asset description
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    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

LAN Detector 0

by jmscreation | MIT

Quickly and simply establish a peer to peer connection within the local broadcast domain automatically

This plugin quickly and simply establishes a peer to peer connection within the local broadcast domain automatically. When both the server and client are both running within the same local broadcast domain, the server should automatically be found by the

Appwrite Server SDK 0

by RUNN | MIT

Community maintained Appwrite server SDK for headless Godot. Build servers for cross-platform games and applications with complete Appwrite Server API

Appwrite server SDK for Headless Godot The Appwrite server SDK brings the full power of Appwrite to headless Godot, enabling you to build server for cross-platform games and applications backed by Appwrite Server or Appwrite Cloud in native GDScript

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