Multiplayer Lobby System
by tngklp | MIT
A ready-to-use, server-authoritative multiplayer lobby system, built on ENet
Multiplayer Lobby System A ready-to-use, server-authoritative multiplayer lobby system, built on ENet. Drop it into any project and get lobby creation, lobby joining by code, player ready states, host transfer, kick/ban, and automatic host migration
Photon Realtime GDExtension
by adsk-dev | MIT
Native C++ plugin for Godot (4.3+ branch) that integrates Photon Realtime (LoadBalancing) through GDExtension technology
Photon Realtime GDExtension Native C++ plugin for Godot (4.3+ branch) that integrates Photon Realtime (LoadBalancing) through GDExtension technology. Installation Instructions Download the Release archive and extract the photon folder into your Godot
godOSC
by Drew Farrar | CC0 1.0 Universal
Open Sound Control support for Godot written in pure GDScript. Currently supports OSC messages, bundles, booleans, floats, integers, strings, and blobs. Sends OSC messages across the network using UDP
GodOSC Implementation of the Open Sound Control protocol in Godot using GDScript and a group of nodes for convenient use. GodOSC receives and sends OSC messages over UDP. Currently supports OSC messages (now with experimental bundle support), booleans (
NodeWebSockets
by IcterusGames | MIT
This plugin allow you to create WebSockets clients or servers easily and quickly
It gives you two new nodes: WebSocketServer WebSocketClient That allow you to create WebSockets clients or servers easily and quickly How to create a basic server Add a WebSocketServer node to your scene Configure your server in the inspector, indicating
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