godOSC
by Drew Farrar | CC0 1.0 Universal
Open Sound Control support for Godot written in pure GDScript. Currently supports OSC messages, bundles, booleans, floats, integers, strings, and blobs. Sends OSC messages across the network using UDP
GodOSC Implementation of the Open Sound Control protocol in Godot using GDScript and a group of nodes for convenient use. GodOSC receives and sends OSC messages over UDP. Currently supports OSC messages (now with experimental bundle support), booleans (
NodeWebSockets
by IcterusGames | MIT
This plugin allow you to create WebSockets clients or servers easily and quickly
It gives you two new nodes: WebSocketServer WebSocketClient That allow you to create WebSockets clients or servers easily and quickly How to create a basic server Add a WebSocketServer node to your scene Configure your server in the inspector, indicating
loading more results...