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Shooter 0

by gotoAndPlay() | MIT

This demo project shows how to develop a full multiplayer realtime combat game with Godot and SmartFoxServer

This demo project shows how to develop a full multiplayer first/third person combat game with Godot and SmartFoxServer 3. The game utilizes SmartFoxServer 3's ability to mix TCP and UDP -based messaging. All critical game informations (shooting, animation

godOSC 0

by Drew Farrar | CC0 1.0 Universal

Open Sound Control support for Godot written in pure GDScript. Currently supports OSC messages, bundles, booleans, floats, integers, strings, and blobs. Sends OSC messages across the network using UDP

GodOSC Implementation of the Open Sound Control protocol in Godot using GDScript and a group of nodes for convenient use. GodOSC receives and sends OSC messages over UDP. Currently supports OSC messages (now with experimental bundle support), booleans (

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