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godOSC 0

by Drew Farrar | CC0 1.0 Universal

Open Sound Control support for Godot written in pure GDScript. Currently supports OSC messages, bundles, booleans, floats, integers, strings, and blobs. Sends OSC messages across the network using UDP

GodOSC Implementation of the Open Sound Control protocol in Godot using GDScript and a group of nodes for convenient use. GodOSC receives and sends OSC messages over UDP. Currently supports OSC messages (now with experimental bundle support), booleans (

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