MQTT Client
by Julian Todd | MIT
A small MQTT 3.1.1 (the simple and lightweight MQTT protocol popular with IoT) client written entirely in GDScript. Supports TCP, TLS, WebSocket and secure WebSocket connections and implements retained messages, last wills, subscribing and disconnects
This is a small MQTT 3.1.1 client written entirely in GDScript which supports TCP, TLS, WebSocket and secure WebSocket connections and implements retained messages, last wills, subscribing and disconnects. MQTT is often used to communicate with small
Freelay
by FreehuntX | MIT
Freelay adds serverless multiplayer to Godot 4 using plain MQTT brokers. It provides public channels with cryptographically signed messages, end-to-end encrypted private peer sessions, and an optional upgrade to direct WebRTC connections—all without
Godot Freelay Serverless multiplayer for Godot 4 on top of plain MQTT brokers, implementing the Freelay protocol (see freelay-spec.md ): signed public channels, end-to-end encrypted private sessions, presence with tamper resistance, and an optional WebRTC
MQTT Node
by FreehuntX | MIT
This is a simple implementation of MQTT 3. It adds a node that can be used entirely without code and just visually! Just WS/WSS brokers are supported for cross-compatibility reasons (browser support). There are no plans/needs to add TCP/UDP
MQTT Node Overview A robust MQTT 3.1.1 client for Godot 4, written in pure GDScript and using WebSocket transport only ( ws / wss ). There are no plans to support raw TCP/UDP — WebSocket keeps it web-export friendly. The addon exposes an MqttNode node
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