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MQTT Client 0

by Julian Todd | MIT

A small MQTT 3.1.1 (the simple and lightweight MQTT protocol popular with IoT) client written entirely in GDScript. Supports TCP, TLS, WebSocket and secure WebSocket connections and implements retained messages, last wills, subscribing and disconnects

This is a small MQTT 3.1.1 client written entirely in GDScript which supports TCP, TLS, WebSocket and secure WebSocket connections and implements retained messages, last wills, subscribing and disconnects. MQTT is often used to communicate with small

Freelay 0

by FreehuntX | MIT

Freelay adds serverless multiplayer to Godot 4 using plain MQTT brokers. It provides public channels with cryptographically signed messages, end-to-end encrypted private peer sessions, and an optional upgrade to direct WebRTC connections—all without

Godot Freelay Serverless multiplayer for Godot 4 on top of plain MQTT brokers, implementing the Freelay protocol (see freelay-spec.md ): signed public channels, end-to-end encrypted private sessions, presence with tamper resistance, and an optional WebRTC

MQTT Node 0

by FreehuntX | MIT

This is a simple implementation of MQTT 3. It adds a node that can be used entirely without code and just visually! Just WS/WSS brokers are supported for cross-compatibility reasons (browser support). There are no plans/needs to add TCP/UDP

MQTT Node Overview A robust MQTT 3.1.1 client for Godot 4, written in pure GDScript and using WebSocket transport only ( ws / wss ). There are no plans to support raw TCP/UDP — WebSocket keeps it web-export friendly. The addon exposes an MqttNode node

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