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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Cavs 0

by Orelvis Lago | Apache 2.0

Ship smaller Godot PCK updates with pure-GDScript, verified, content-addressed delivery that downloads only changed bytes and reuses cached chunks

CAVS CAVS is a content-addressed update system for Godot games. It helps you ship PCK-based content updates that download only the data that actually changed between versions instead of forcing players to download the full pack again. This addon provides

Godot HTTP API 0

by Lily | MIT

A Godot node that automatically queues and caches HTTP requests. It uses HTTPRequest internally

Description This node is a drop-in replacement for HTTPRequest and should not require modifications to existing codebases. Data is cached in Godot's user:// folder, specifically user://http_cache/ , with requests further sorted into subdirectories. Note

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