WebSocket Signaling Demo
by Godot Foundation | MIT
A WebSocket networking demo divided in 4 parts: server written in GDScript, `server_node` written in Node.js (for matchmaking purposes), client written in GDScript and a demo project
This demo is divided in 4 parts: The server folder contains the signaling server implementation written in GDScript (so it can be run by a game server running Godot) The server_node folder contains the signaling server implementation written in Node.js (
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