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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Godot Git 2

by Markus Steen | MIT

A fast, native Git panel for Godot. Stage, commit, pull and push, with your changes marked right in the editor

A fast, native Git panel for the Godot editor: a Git dock next to the Inspector, and a Git Diff panel at the bottom. What it brings Pulls that can't wreck your work. Your uncommitted edits survive a pull: merged into your teammate's version when the lines

Godit 2

by Rumys | MIT

A git client inside the Godot editor: stage and commit, switch branches, resolve conflicts and browse history as a commit graph

Godit A git client inside the Godot editor. Stage, commit, switch branches and browse history without leaving the editor. Features Changes panel: stage files, folders or single lines with a checkbox, then commit or push. Changelists: group changes and

Gitot - Godot Git Tool 2

by SigK | MIT

A full Git workflow inside the Godot 4 editor (stage/unstage, commit, stash/pop, fetch/push/pull), inline diff gutter, full diff viewer, and issue tracker without leaving the editor

Gitot - Godot Git Tool Gitot is a lightweight Git workflow plugin for the Godot 4 editor intended for solo developers who want fast, reliable Git operations (stage/unstage, commit, stash/pop, fetch/push/pull), inline diff gutter, full diff viewer, and

Plugin Updater 1

by Maaack | MIT

A plugin for updating plugins. Works with public GitHub repos that use releases

A plugin update wizard for plugins hosted on public GitHub repositories. This plugin checks current plugin versions against latest releases in the respective repositories, and offers to update any that are out-of-date. Supports plugins for Godot 4.4

Backstitch 1

by Ink & Switch | MIT

Real-time version control for Godot! Backstitch enables fast collaboration for dev teams, game jams, and classrooms

      Backstitch provides real-time version control for the Godot game engine. Join our Discord to connect with the Backstitch community! With Backstitch, you can: Sync your changes in real-time with collaborators Branch, merge, and revert change history

Git Status 1

by Matt Giuca | MIT

Gets information about the project's git repo (the git hash) at runtime

This simple addon lets you embed the git hash of your project in your Godot game and display it somewhere. This is extremely handy for testing and reporting bugs, as you can see the exact version of the project that is being used. Once the plugin is

Godot Git Describe 0

by zibetnu | MIT

Seamlessly display in-game versions based on your Git tags

Documentation What is Git describe? Git's describe command is a convenient way to get a human-readable label for your repository's state. Examples # If the latest commit is tagged, then you simply get that tag. Perfect for version numbers. $ git describe

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